Server Side Modding

The Official Modding Resource for Battlefield 1942 and Battlefield Vietnam
It is currently Mon Oct 19, 2009 5:30 pm

All times are UTC - 6 hours [ DST ]

Getting Started
Getting Started
Prepping Your Files
  Testing Methods
Auto-Start Map
True Testing Enviroment
General How-To's
Stop Base Camping
Removing Out Of Bounds
Stop Base Camping 2
Disabling Parachutes
Add Repair Points
Add Spawn Points
Main Base Swapping
Modifying the Point System
Conquest Ticket System
Making CTF Versions of Maps
Vehicle How-To's
Replace/Add Vehicles
Lock Vehicles
Partially Disabling Vehicles
Totally Disabling Vehicles
Making a Carbomb
Adding Nitrous
Making Amphibious
Performance Tweaking
Adding Healing Supply
Adding/Changing/Removing Carrier Vehicles
Weapon How-To's
Spawn Weapon Kits
Change the Weapon Kits of Soldiers
Modifying Weapon Attributes
Disabling Weapons
Modifying the Damage System
Disabling Overheating
Fix Wall Hacks
How to Fix Wall/Floor Hacks
Basrah's Edge
Lost Village
Al Khafji Docks
El Alamein
Other Fixes
Leaning F16 Fix
Glass Humvee
Oil Fields Exploding A-10
Operation Bragg Fixes
Object List
Weapon Kits List
Global Object Spawners
Global Soldier Spawns
Projectile Material Numbers

How to Make a Carbomb

Yes I did. And it works. Just don't honk the horn unless the guy in front of you really has it comming. BOOM!

ObjectTemplate.Active Carhorn
ObjectTemplate.projectileTemplate SCUD-BRocket
ObjectTemplate.projectilePosition 0/0/0 

FireDelay Option:

ObjectTemplate.Active Carhorn
ObjectTemplate.projectileTemplate SCUD-BRocket
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.FireDelay 10

FireDelay will delay the ignition of the SCUD by the number of seconds

Increasing the Radius of the SCUD Explosion (NOTE: this affects the realk SCUD rocket too!)

ObjectTemplate.Active SCUD-BRocket
ObjectTemplate.radius 100

Some other projectiles to use besides the SCUDB-Rocket (From BF1942):


No materials may be duplicated under any circumstances.