Server Side Modding

The Official Modding Resource for Battlefield 1942 and Battlefield Vietnam
It is currently Mon Oct 19, 2009 5:30 pm

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Getting Started
Getting Started
Prepping Your Files
  Testing Methods
Auto-Start Map
True Testing Enviroment
General How-To's
Stop Base Camping
Removing Out Of Bounds
Stop Base Camping 2
Disabling Parachutes
Add Repair Points
Add Spawn Points
Main Base Swapping
Modifying the Point System
Conquest Ticket System
Making CTF Versions of Maps
Vehicle How-To's
Replace/Add Vehicles
Lock Vehicles
Partially Disabling Vehicles
Totally Disabling Vehicles
Making a Carbomb
Adding Nitrous
Making Amphibious
Performance Tweaking
Adding Healing Supply
Adding/Changing/Removing Carrier Vehicles
Weapon How-To's
Spawn Weapon Kits
Change the Weapon Kits of Soldiers
Modifying Weapon Attributes
Disabling Weapons
Modifying the Damage System
Disabling Overheating
Fix Wall Hacks
How to Fix Wall/Floor Hacks
Basrah's Edge
Lost Village
Al Khafji Docks
El Alamein
Other Fixes
Leaning F16 Fix
Glass Humvee
Oil Fields Exploding A-10
Operation Bragg Fixes
Object List
Weapon Kits List
Global Object Spawners
Global Soldier Spawns
Projectile Material Numbers

Operation Bragg Vehicle Fixes

Fixes a few vehicles on Operation Bragg.

Find the following two blocks of code in the ObjectSpawns.con

rem *** br_mhv ***
Object.create br_mhv
Object.absolutePosition 1113.92/40.9594/1713.01
Object.rotation 80/0/0
Object.setOSId 4

rem *** lighttank ***
Object.create lighttank
Object.absolutePosition 419.298/15.6609/351.519
Object.rotation 47/0/0
Object.setOSId 1 

Change the numbers in bold so that the code looks like this:

rem *** br_mhv ***
Object.create br_mhv
Object.absolutePosition 1120.00/41.00/1710.00
Object.rotation 170/0/0
Object.setOSId 4

rem *** lighttank ***
Object.create lighttank
Object.absolutePosition 419.298/17.00/351.519
Object.rotation 47/0/0
Object.setOSId 1 

No materials may be duplicated under any circumstances.