Server Side Modding

The Official Modding Resource for Battlefield 1942 and Battlefield Vietnam
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Getting Started
Getting Started
Prepping Your Files
  Testing Methods
Auto-Start Map
True Testing Enviroment
General How-To's
Stop Base Camping
Removing Out Of Bounds
Stop Base Camping 2
Disabling Parachutes
Add Repair Points
Add Spawn Points
Main Base Swapping
Modifying the Point System
Conquest Ticket System
Making CTF Versions of Maps
Vehicle How-To's
Replace/Add Vehicles
Lock Vehicles
Partially Disabling Vehicles
Totally Disabling Vehicles
Making a Carbomb
Adding Nitrous
Making Amphibious
Performance Tweaking
Adding Healing Supply
Adding/Changing/Removing Carrier Vehicles
Weapon How-To's
Spawn Weapon Kits
Change the Weapon Kits of Soldiers
Modifying Weapon Attributes
Disabling Weapons
Modifying the Damage System
Disabling Overheating
Fix Wall Hacks
How to Fix Wall/Floor Hacks
Basrah's Edge
Lost Village
Al Khafji Docks
El Alamein
Other Fixes
Leaning F16 Fix
Glass Humvee
Oil Fields Exploding A-10
Operation Bragg Fixes
Object List
Weapon Kits List
Global Object Spawners
Global Soldier Spawns
Projectile Material Numbers

Removing The Out Of Bounds Areas On A Map

If you want to make the out of bounds area on a map go away, simply load the level into Battlecraft and use the Material editor to remove the "outside of map" texture.

Change it to another material type and save the map as a copy.

Next extract the level .rfa from your new map and copy the "materialmap.raw"

Now pack the MaterialMap.raw into your server-side .rfa and test it out.

While this will not change the in game map, it will remove the boundries.


Here is an example to follow:

01: Open "DC_LostVillage" from the DesertCombat directory in BattleCraft.

02: Save level as copy it "My_DC_LostVillage".

03: Close DesertCombat "DC_LostVillage".

04: Open "My_DC_LostVillage" in BattleCraft.

05: Edit the material map in BattleCraft.

06: Save "My_DC_LostVillage".

07: Open "My_DC_LostVillage" in WinRfa.

08: Browes to "MaterialMap.raw" in "My_DC_LostVillage" in WinRfa.

09: Extract the "MaterialMap.raw" from "My_DC_LostVillage" to your desktop.

10: Pack the "MaterialMap.raw" on your desktop into your Server-Side mod update.rfa for the original "DC_LostVillage".

11: Upload and test.


No materials may be duplicated under any circumstances.