Server Side Modding

The Official Modding Resource for Battlefield 1942 and Battlefield Vietnam
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Getting Started
Getting Started
Prepping Your Files
  Testing Methods
Auto-Start Map
True Testing Enviroment
General How-To's
Stop Base Camping
Removing Out Of Bounds
Stop Base Camping 2
Disabling Parachutes
Add Repair Points
Add Spawn Points
Main Base Swapping
Modifying the Point System
Conquest Ticket System
Making CTF Versions of Maps
Vehicle How-To's
Replace/Add Vehicles
Lock Vehicles
Partially Disabling Vehicles
Totally Disabling Vehicles
Making a Carbomb
Adding Nitrous
Making Amphibious
Performance Tweaking
Adding Healing Supply
Adding/Changing/Removing Carrier Vehicles
Weapon How-To's
Spawn Weapon Kits
Change the Weapon Kits of Soldiers
Modifying Weapon Attributes
Disabling Weapons
Modifying the Damage System
Disabling Overheating
Fix Wall Hacks
How to Fix Wall/Floor Hacks
Basrah's Edge
Lost Village
Al Khafji Docks
El Alamein
Other Fixes
Leaning F16 Fix
Glass Humvee
Oil Fields Exploding A-10
Operation Bragg Fixes
Object List
Weapon Kits List
Global Object Spawners
Global Soldier Spawns
Projectile Material Numbers

How To Add Paradrops

ok, i thought this was pretty cool. dunno if you guys have ever played DCX botb snipefest, but they have this rotating paradrop that circles slowly around the map. well, i was able to get this to work with existing soldier spawns.

first, i placed the radar tower object in the staticobjects.rfa (i was testing this on stalingrad, so i used my configs on that map for this example).

Object.create radarbun_M1
Object.absolutePosition 535.6/50/326.813
Object.rotation 0/0/1.52588e-005

i then rem'ed out all of the RussianSpawnPoint_harbour_x and all of the AxisSpawnPoint_storagebuild_x in SoldierSpawns.con.

now all you gotta do is addtemplate a soldier spawn from each side to the part of the radar tower that rotates. i put these in the ObjectSpawnTemplates.con at the bottom

ObjectTemplate.Active radarbun_tower_M1
ObjectTemplate.addTemplate RussianSpawnPoint_harbour_1
ObjectTemplate.setPosition 20/0/0
ObjectTemplate.addTemplate AxisSpawnPoint_storagebuild_1
ObjectTemplate.setPosition -20/0/0

the 20/0/0 will set the spawn point a distance of 20 from the center. The opposition side gets one too (although you dont hafto) opposite of the cofor (-20/0/0)

then, i added these settings under the alliesSpawnPoint_storagebuild_7 in SoldierSpawnsTemplate.con file:

ObjectTemplate.create SpawnPoint RussianSpawnPoint_harbour_1
ObjectTemplate.setSpawnAsParaTroper 1


ObjectTemplate.create SpawnPoint AxisSpawnPoint_storagebuild_1
ObjectTemplate.setSpawnAsParaTroper 1

lastly, to get your normal spawns back at the uncappable bases, use the tut on adding spawn points "Adding Spawn Points" and use the coordinates that were used in SolderSpawns.con.


No materials may be duplicated under any circumstances.