Server Side Modding

The Official Modding Resource for Battlefield 1942 and Battlefield Vietnam
It is currently Mon Oct 19, 2009 5:34 pm

All times are UTC - 6 hours [ DST ]


Getting Started
Getting Started
Prepping Your Files
  Testing Methods
Auto-Start Map
True Testing Enviroment
General How-To's
Stop Base Camping
Removing Out Of Bounds
Stop Base Camping 2
Disabling Parachutes
Add Repair Points
Add Spawn Points
Paradrops
Main Base Swapping
Modifying the Point System
Conquest Ticket System
Making CTF Versions of Maps
Vehicle How-To's
Replace/Add Vehicles
Lock Vehicles
Partially Disabling Vehicles
Totally Disabling Vehicles
Making a Carbomb
Adding Nitrous
Making Amphibious
Performance Tweaking
Adding Healing Supply
Adding/Changing/Removing Carrier Vehicles
Weapon How-To's
Spawn Weapon Kits
Change the Weapon Kits of Soldiers
Modifying Weapon Attributes
Disabling Weapons
Modifying the Damage System
Disabling Overheating
 
 
 
Fix Wall Hacks
How to Fix Wall/Floor Hacks
Basrah's Edge
Lost Village
Stalingrad
Al Khafji Docks
El Alamein
Other Fixes
Leaning F16 Fix
Glass Humvee
Oil Fields Exploding A-10
Operation Bragg Fixes
 
 
References
Object List
Weapon Kits List
Global Object Spawners
Global Soldier Spawns
Projectile Material Numbers
 

DCX Placable Objects



Air
DCX_AC-130 (MOAB , DPV paradrop)

DCX_AH64 (Guided Hellfires)
DCX_AH64A (Hydras)
DCX_AH64D (Point and shoot hellfires, stingers)
DCX_AH64H (Hellfires)

DCX_F-14B (Point and shoot Mavericks and Phoenix)
DCX_F-14C (Point and shoot Mavericks and Phoenix, catapult launcher)

DCX_F-15A (Amraam)
DCX_F-15B (2 seater Sidewinders + AMRAAM + flares)
DCX_F-15C (Sidewinders)
DCX_F-15D (Pilot , Bombs )
DCX_F-15E (Pilot + copilot , Sidewinders, bombs , mavericks )
DCX_F-15I (Pilot + copilot , Sidewinders, bombs , mavericks )
DCX_F-15S (Pilot + copilot , Sidewinders , Amraams )

DCX_F16A (Pilot , Sidewinders X 10 , fueltank )
DCX_F16B (Pilot + Copilot , Sidewinders X 10 , bombs X 6)
DCX_F16C (Pilot , slammers X 10 , fueltank )
DCX_F16D (Pilot + Copilot , slammers X 10 , cluster bombs X 6 )
DCX_F16E (Pilot , mavericks X 8, fueltank, dummywinders X 2 )
DCX_F16F (polit + Copilot , mavericks X 8, snakeyes X 6, dummywinders X 2 )
DCX_F16I (Pilot , iron bombs X 14 , Dummywinders X 2 )
DCX_F16K (Pilot , cluster bombs X 14, dummywinders X 2 )
DCX_F16M (Pilot + Copilot , mavericks X 8, iron bombs X 6, dummywinders X 2 )
DCX_F16S (Pilot + Copilot , Sidewinders X 10, snakeyes X 6 )
DCX_F16Z (Pilot + Copilot , mavericks AND winders , clusterbombs, count meas AND toggles off your fuel tanks )

DCX_MH-53 (Drops liferafts, spawnpoint)
DCX_MH-53J (Drops liferafts, miniguns)

DCX_AH-6 (Bot support, miniguns + rockets)

DCX_OH-6 (Bot support, miniguns)

DCX_MH-6 (Bot support, transport)

DCX_MD-500 (Bot support, rockets)
DCX_MH-500 (Bot support, gunpods)

DCX_Mi24D (Point and shoot hellfires, stingers, 2 side guns)
DCX_Mi24SE (Guns galore)

DCX_Mi25B (Bombs)
DCX_Mi25C (Cluster bombs)
DCX_Mi25M (Anti-ship - Exocet)

DCX_Mi8 (Rolling wheels)
DCX_Mi8_Nospawn (Rolling wheels)

DCX_Mirage-F1 (Anti-ship - Exocet)

DCX_SA-342S (Transport)
DCX_SA-342G (Gunpods)
DCX_SA-342H (AT-2 + Hydra Missiles)
DCX_SA-342L (Hydras)
DCX_SA-342M (AT-2 missiles)

DCX_SH-60 (Guided torpedoes)

DCX_SU-25K (Mavericks)
DCX_SU-25T (Hydras)
DCX_SU-25M (Anti-ship missiles)

DCX_UH-60 (Rolling wheels)
DCX_UH-60L (Hellfires)
DCX_UH-60Q (Transport)


Land

DCX_BM21 (Cluster rockets)
DCX_BMP1 (1st gen APC)
DCX_BRDM2 (Improved)
DCX_DPV (Rocket buggy)
DCX_DPV_JET (Rocket engine)
DCX_HUMVEE (Adjustable suspension)
DCX_M113 (.50cal APC, Amphib)
DCX_M113Tow (TOW APC, Amphib)
DCX_M1A1 (extra gun, smoke screens)
DCX_M2A3 (Guided TOW)
DCX_MLRS (Cluster rockets)
DCX_Mule (Yellow mule for carrier)
DCX_M-109 (driver lock-out)
DCX_M163 (Ground assault, Amphib)
DCX_M-1974 (driver lock-out)
DCX_SA-3 (Sam site, guided SAMS)
DCX_SA-3TRUCK (Unguided SA-3 rockets)
DCX_SAMSITE (Guided SAMS)
DCX_Shilka (Ground assault)
DCX_Stryker (Improved smoke screen)
DCX_SCUD-B (Guided SCUD)
DCX_T72 (extra passenger, smoke screen)
DCX_TAXI (Simple transport for airfields)
DCX_URAL (Transport)
DCX_URALSupply (Ammoboxes, landmines)
DCX_URALAA (Drops ZPU-4)
DCX_URALTANKER (Suicide bomb)


Sea

DCX_ENTERPRISE (F-14, harrier X 2 , Blackhawk, Seahawk)
DCX_FLETCHER (Guided Tomahawk, Seahawk)
DCX_PrinceOW (CIWS, SDV)
DCX_IRAQ_LifeRaft (Liferaft for iraq)
DCX_US_Liferaft (Liferaft for US)
DCX_LCAC (Humvee + Humvee TOW)
DCX_LCAC2 (2 X Humvee + 2 X DPV)
DCX_LCAC3 (M-109 + HumveeTOW)
DCX_GATO (Guided Tomahawk and Torpedoes)
DCX_Nimitz_Static_Empty (Immobile no vehicles)
DCX_Nimitz_Static (Immobile, F-14 X 2, MH-53, UH-60, AV8A X 2, Mules)
DCX_Nimitz_Static_Heli (Immobile, MH-53, OH6, AH6, MH6, Mules)
DCX_Nimitz_Heli (MH-53, UH-60, AH6, MH6, Mules)
DCX_Nimitz (F-14 X2, MH-53, UH-60, AV8A X2, Mules )
DCX_Nimitz_Ship (F-14 X2, MH-53, UH-60, AV8S, Mules)
DCX_SDV (Minisub)
DCX_SHOKAKU (Mirage, Mig-29, Hind X 2 )



Stationary Weapons

Stationary_20mmOerlikon (Gib's new twin barrel cannon)
Stationary_M240 (M240 gun similar to portable M249)
Stationary_NSVT
Stationary_recoilless (Recoiless rifle)
Stationary_TOW


Kits
Note: These can be placed on maps as spawnable kits. Use Objectspawns

Iraq_AA
Iraq_AA_SMG (AA kit with scorpion)
Iraq_AA_Carbine (AA kit with AK-47)
Iraq_AT (AT kits only)
Iraq_AT_SA-7 (With SA-7)
Iraq_AT_Nades (with grenades)
Iraq_AT_C4 (with C4)
Iraq_Assault
Iraq_Assault_Grenadier (grenade launcher)
Iraq_Assault_Rifleman (Smoke grenades)
Iraq_Basic (Basic kit, rifle, pistol, knife)
Iraq_HeavyAssault
Iraq_Sniper (Bush, nades)
Iraq_Sniper_Light (Smoke nades)
Iraq_Defence (Deploys stationary guns, barbed wire)
Iraq_Terrorist (Suicide bomb, toxic gas grenade)
Iraq_SpecOps (AKS74)
Iraq_SpecOps_Carbine (AK47)
Iraq_SpecOps_SMG (Scorpion)
Iraq_SpecOps_silent (VSS)
Iraq_Support (Medic, engineer)
Iraq_Support_Mortar (Deploys mortar)
Iraq_Support_Nades (Medic with nades)

US_AA
US_AA_SMG (AA kit with MP5)
US_AA_Carbine (AA kit with M4)
US_AT (AT kits only)
US_AT_Stinger (With SA-7)
US_AT_Nades (with grenades)
US_AT_C4 (with C4)
US_Assault
US_Assault_Grenadier (grenade launcher)
US_Assault_Rifleman (Smoke grenades)
US_Basic (Basic kit, rifle, pistol, knife)
US_HeavyAssault
US_Sniper (Bush, nades)
US_Sniper_Light (Smoke nades)
US_Sniper_Heavy (M82)
US_Defence (Deploys stationary guns, barbed wire)
US_SpecOps (CAR-15)
US_SpecOps_Carbine (M4)
US_SpecOps_SMG (MP5)
US_SpecOps_silent (CAR-15)
US_Support (Medic, engineer)
US_Support_Mortar (Deploys mortar)
US_Support_Nades (Medic with nades)


Buildings (Active)
Note: Create a vehicle spawn to spawn these (ObectSpawnTemplates.con + ObjectSpawns.con)
Important: These use special objectspawn techniques. Please refer to Forum post on exact technique

DCX_USbarack_m1 (US Armoury)
DCX_Iraqbarack_m1 (Iraqi Armoury)


Anti-Camping Objects
Note: Place these in the objectspawns.con

DCX_IRAQ_SOLDER_HURT_LARGE (Hurts US soldiers)
DCX_IRAQ_SOLDER_HURT_MEDIUM (Hurts US soldiers)
DCX_IRAQ_SOLDER_HURT_SMALL (Hurts US soldiers)
DCX_US_SOLDER_HURT_LARGE (Hurts Iraqi soldiers)
DCX_US_SOLDER_HURT_MEDIUM (Hurts Iraqi soldiers)
DCX_US_SOLDER_HURT_SMALL (Hurts Iraqi soldiers)

©2009
No materials may be duplicated under any circumstances.