Standard Mesh Import

Mesh Information Group

Get polycount of .sm: Displays information about a .sm file in the listbox below.
Clear: Clears the contents of the listbox below.

Mesh Import Group

Only Main LOD/Mesh: Imports only the highest detail mesh of the collision and visible model sets.
Detach Materials: The imported mesh will have materials as seperate objects rather than using one mesh object with multiple materials.
BoundingBox: A box will be created to represent the bounding box coordinates stored in the .sm file
Collision: Any collision models present in the file will be imported.
Visible: Any visible models that you would see in game will be imported.
Shadow: If a shadow mesh is present, it will be imported.
Scale: Adjusts the size of the imported models.
IMPORT ...: Imports a .sm file with the options set.


Go to Standard Mesh Export, Treemesh Export, Animation Import/Export, Skeleton and Skin Import/Export, Sound Script Editor, Menu Editor, Main Tools Page