Skeleton/Skin Import/Export

Skeleton Import Group

As Boxes: When checked, bones will be represented with boxes instead of standard bones.

Bone Size %: Adjusts the display size of the imported bones. This setting does not adjust the positional scale, just the size of the bone object so you can see it better.

Import (.ske): Prompts for a .ske file from which to import the skeleton into the scene. Use the IsWeapon checkbox if importing a weapon skeleton.

 

Other Groups

Skeleton Export - Export (.ske): Saves a .ske file containing the selected bones. Any object may be used as a bone so make sure to only select the ones you wish to include in the skeleton. Use the IsWeapon checkbox if exporting a weapon skeleton.

Skin Export - Export (.skn): Saves a .skn file for the selected object in scene. The selected object must have a skin modifier to export.

IsWeapon: Use this setting when importing a weapon skeleton. Weapon skeletons will be much easier to edit when imported and exported with IsWeapon checked.


Go to Standard Mesh Export, Standard Mesh Import, Treemesh Export, Animation Import/Export, Sound Script Editor, Menu Editor, Main Tools Page