Skeleton
Import Group
As Boxes:
When checked, bones will be represented with boxes instead
of standard bones.
Bone Size %: Adjusts
the display size of the imported bones. This setting does
not adjust the positional scale, just the size of the bone
object so you can see it better.
Import (.ske): Prompts for
a .ske file from which to import the skeleton into the scene.
Use the IsWeapon checkbox if importing a weapon skeleton.
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Other
Groups
Skeleton Export
- Export (.ske): Saves a .ske file containing the selected
bones. Any object may be used as a bone so make sure to only
select the ones you wish to include in the skeleton. Use the
IsWeapon checkbox if exporting a weapon skeleton.
Skin Export - Export (.skn):
Saves a .skn file for the selected object in scene. The selected
object must have a skin modifier to export.
IsWeapon: Use this
setting when importing a weapon skeleton. Weapon skeletons
will be much easier to edit when imported and exported with
IsWeapon checked.
Go to Standard
Mesh Export, Standard
Mesh Import, Treemesh
Export, Animation
Import/Export, Sound
Script Editor, Menu
Editor, Main
Tools Page
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