Every Firearm you create in Weapons.con needs its own section in the file Ai/weapons.con.
There are 159 files named Weapons.con.
ObjectTemplate |
AnimatedBundle |
an object defining an animation, such as a waving flag.
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ClusterProjectile |
for defining cluster projectiles, e.g. napalm.
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Engine |
defines an engine for a vehicle.
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FireArms |
for defining weapons for vehicles or stationary objects.
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FloatingBundle |
for making objects float or fly.
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Projectile |
for defining something that causes damage, such as a bullet or shell.
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SupplyDepot |
defines supply and repair points.
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Wing |
defines the object that creates lift for a vehicle.
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simpleobject |
for defining simple objects with one part and no children, such as vegetation.
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