Drag Property
Usage: ObjectTemplate .Drag
CRD
Argument values:
argument 1:
CRD , e.g. .02, .08, 0.005, 0.01, 0.03, 0.04, 0.054, 0.061, 0.065, 0.0652, 0.068, 0.08, 0.0866, 0.09, 0.099, 0.105, 0.125, 0.135, 0.14, 0.15, 0.2, 0.25, 0.288, 0.42, 0.488, 0.5, 0.6, 0.8, 0.92, 0.999, 1, 1.0, 1.2, ...
Description: Drag represents the amount of air resistance the aircraft generates.
The higher the value, the slower the vehicle. This property can also
be used in effects.
For Effects.con objects such
as Particle and SpriteParticle ,
Drag is used in a different way, e.g.
ObjectTemplate.Drag CRD_NONE/0.5/0/0
See the CRD page for how this type of argument works.
Related properties: InertiaModifier ,
Mass
Used in object types (and how often in each type): ClusterProjectile
(100%), Particle (12%),
PlayerControlObject
(37%), Projectile (8%),
SpriteParticle (44%),
simpleobject (1%)
Used in a total of 347 .con files: Commonsoldierdata.inc ,
Effects.con , Objects.con ,
Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Soldiers, objects/Effects, Bf1942/Levels
Example: (from objects/Effects/e_Yak9Damage/Effects.con)
rem *** Fx_Yak9Damage ***
ObjectTemplate.Create SpriteParticle Fx_Yak9Damage
ObjectTemplate.TimeToLive CRD_NONE/1/1/0
ObjectTemplate.Size CRD_UNIFORM/0.8/1/0
ObjectTemplate.GravityModifier CRD_NONE/-0.1/0/0
ObjectTemplate.Drag CRD_NONE/3/0/0
ObjectTemplate.SizeOverTime 0/1.100018|32/0.439985|66/1.45999|100/1.77999
ObjectTemplate.Texture e_muzs2_I
ObjectTemplate.InitRotation CRD_UNIFORM/0/180/1
ObjectTemplate.DestBlendMode BMInvSourceAlpha
ObjectTemplate.RotationSpeed CRD_UNIFORM/1/50/1
ObjectTemplate.ColorRGBAOverTime 0/128/128/128/0|29/194/194/194/73|55/255/255/255/139|62/0/0/0/117|80/0/0/0/61|100/0/0/0/0
ObjectTemplate.HasStaticColor 1
Go to the ObjectTemplate
properties list page , ObjectTemplate
page , All Properties
list , or Main scripting
page .