ExplosionForceMod Property

Usage:
   ObjectTemplate.ExplosionForceMod number

Argument values:

argument 1:    range is 0 to 150; most commonly 15

Description: Modifies the ExplosionForce applied to the object. The higher this property, the more the object will be affected by an explosion near it. It does not affect (direct) damage, which is set by ExplosionDamage.

Related properties: ExplosionDamage, ExplosionForceMax, ExplosionRadius

Used in object types (and how often in each type): PlayerControlObject (36%), Projectile (1%)

Used in a total of 112 .con files: Commonsoldierdata.inc, Objects.con, Weapons.con

Parent directories of these .con files: objects/Vehicles, objects/Soldiers, Bf1942/Levels

Example: (from objects/Vehicles/Land/M3Grant/Objects.con)
   rem *** M3Grant ***
   ObjectTemplate.Create PlayerControlObject M3Grant
   ObjectTemplate.NameTagOffset 0/-0.3/0
   ObjectTemplate.SetNetworkableInfo M3GrantBodyInfo
   ObjectTemplate.SaveInSeparateFile 1
   ObjectTemplate.CullRadiusScale 5
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.ExplosionRadius 8
   ObjectTemplate.ExplosionDamage 5
   ObjectTemplate.ExitTimer 1
   ObjectTemplate.Drag 2
   ObjectTemplate.Mass 25000
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.HasArmor 1
   ObjectTemplate.Hitpoints 80
   ObjectTemplate.Maxhitpoints 80
   ObjectTemplate.Material 50
   ObjectTemplate.SpeedMod 1
   ObjectTemplate.CriticalDamage 12
   ObjectTemplate.HpLostWhileCriticalDamage 1.5
   ObjectTemplate.ExplosionForceMod 13
   ObjectTemplate.HpLostWhileUpSideDown 10
   ObjectTemplate.HpLostWhileDamageFromWater 10
   ObjectTemplate.AddArmorEffect 50 e_PanzDamage 0/0.9/-1.8
   ObjectTemplate.AddArmorEffect 12 e_PanzFire 0/1.2/-1.4
   ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/0/0
   ObjectTemplate.AddArmorEffect 0 e_scrapmetal 0/0/0
   ObjectTemplate.AddArmorEffect 0 e_scrapmetalsmoke 0/0/0
   ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
   ObjectTemplate.DamageFromWater 1
   ObjectTemplate.AiTemplate M3Grant
   rem -------------------------------------
   ObjectTemplate.AddTemplate lodM3Grant
   rem -------------------------------------
   ObjectTemplate.SetSoldierExitLocation -2/0.5/0 0/0/0
   ObjectTemplate.GUIIndex 25
   ObjectTemplate.SetVehicleIcon "Vehicle/Icon_m3grant.tga"
   ObjectTemplate.SetVehicleIconPos 55/88
   ObjectTemplate.SetNumberOfWeaponIcons 1
   ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_cannon.tga"
   ObjectTemplate.SetPrimaryAmmoBar ABAmmoBarReloadBar
   ObjectTemplate.SetHasTurretIcon 1
   ObjectTemplate.SetCrossHairType CHTIcon
   ObjectTemplate.SetVehicleCategory VCLand
   ObjectTemplate.SetVehicleType VTArmoredCar
   ObjectTemplate.SetToolTipType TTArmoredCar
   ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_tank_16x16.tga"
   ObjectTemplate.HasRestrictedExit 1


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.