Rotation Property [Vietnam]

Usage:
   ObjectTemplate.Rotation x/y/z

Argument values:

argument 1:    -100.940/-78.752/46.754, -104.371/77.894/-17.522, -179.00/50/0, -179.999/0/0; most commonly -179.00/50/0

Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetRotation.

Used in object types (and how often in each type): FireArms (3%)

Used in a total of 5 .con files: Weapons.con

Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons

Example: (from vietnamObjects/Vehicles/Land/MortarNVA/Weapons.con)
   ObjectTemplate.Create FireArms Mortar_fireNVA
   ObjectTemplate.LoadSoundScript Sounds/Mortar.ssc
   rem ObjectTemplate.aiTemplate mortarGun
   rem ObjectTemplate.itemIndex 5
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   rem ObjectTemplate.hasCollisionPhysics 1
   rem ObjectTemplate.hasResponsePhysics 1
   rem ObjectTemplate.hasCollisionEffect 0
   ObjectTemplate.AddFireArmsPosition 0/0/3 0/0/0
   ObjectTemplate.ProjectileTemplate MortarProjectileNVA
   ObjectTemplate.ProjectilePosition 0/-.2/.53
   ObjectTemplate.MagSize 20
   ObjectTemplate.NumOfMag 1
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 4
   ObjectTemplate.RoundOfFire .5
   ObjectTemplate.FireOnce 1
   ObjectTemplate.AltFireOnce 1
   ObjectTemplate.HasArmor 1
   ObjectTemplate.Material 45
   ObjectTemplate.Hitpoints 250
   ObjectTemplate.Maxhitpoints 250
   ObjectTemplate.AmmoType 2
   ObjectTemplate.AutoReload 0
   rem -------------------------------------
   ObjectTemplate.AddTemplate e_rocketFumeBack
   rem ObjectTemplate.InputId -1
   rem ObjectTemplate.startoneffects 0
   ObjectTemplate.Position 0/.79/.43
   ObjectTemplate.Rotation -179.00/50/0
   rem -------------------------------------
   ObjectTemplate.GUIIndex 12
   ObjectTemplate.HudAmmoType ATIconAndStrengthBar
   ObjectTemplate.AmmoIcon "Ammo/Icon_grenadeaxis_64x32.tga"
   ObjectTemplate.CrossHairType CHTCrossHair
   ObjectTemplate.HasMag 0
   rem ObjectTemplate.fireingForce 60
   ObjectTemplate.Velocity 20
   rem ObjectTemplate.minDeviation 0
   rem ObjectTemplate.maxDeviation 0.08
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.AddSkeletonIK Bip01_R_Hand -0.2/0.08/1 0/0/0
   ObjectTemplate.AddSkeletonIK Bip01_L_Hand 0.2/0.08/1 0/0/0


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.