This object is what generates lift in Battlefield 1942. As the speed of the wing increases,
so does its effect. Wings are used in planes (for lift and steering), boats (for steering),
and bombs (for aiming). A Wing object is similar to a RotationalBundle
because it can also be rotated (although only on the "pitch" axis). The important properties
for this type of object are SetWingLift (the amount of lift the wing generates from its
initial position) and SetFlapLift (the amount of lift the wing generates as it is rotated).
The other properties are used to adjust the position, visual representation, and other miscellaneous
settings.
Wings are usually horizontaly by default (only the pitch can be rotated). So, when making rudders,
the wing must be rotated with the SetRotation command when it is added to the parent object.