Usage:
ObjectTemplate.SetAutomaticReset
boolean
Argument values:
argument 1: |
1; most commonly 1
|
Description: This is used to modify the effect of a key or button on the pitch, rotation, etc.
If set to 1, it resets the throttle to zero after user input is removed.
If this property is not specified (or set to 0, the default),
the last key pressed continues to be used even after the key is lifted.
In other words, if this is set to 1, you need to keep holding down a key to keep moving.
With 0, you will go forward, say, with one keypress and continue to go forward until
some other key is pressed.
See SetMinRotation for more information.
Related properties: SetAcceleration,
SetMaxRotation, SetMaxSpeed
Used in object types (and how often in each type): Engine
(62%), FloatingBundle
(5%), RotationalBundle
(22%), Wing (69%)
Used in a total of 115 .con files: Objects.con,
Physics.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, Bf1942/Levels
Example: (from objects/Vehicles/Land/Kubelwagen/Objects.con)
rem *** KubelwagenFrontWheelL ***
ObjectTemplate.Create RotationalBundle KubelwagenFrontWheelL
ObjectTemplate.SetNetworkableInfo KubelwagenSteeringInfo
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.AddTemplate KubelwagenFrontSpringL
ObjectTemplate.SetPosition 0/-0.425/0
rem -------------------------------------
ObjectTemplate.SetMinRotation -30/0/0
ObjectTemplate.SetMaxRotation 30/0/0
ObjectTemplate.SetMaxSpeed 200/0/0
ObjectTemplate.SetAcceleration 200/0/0
ObjectTemplate.SetInputToYaw c_PIYaw
ObjectTemplate.SetAutomaticReset 1
Go to the ObjectTemplate properties
list page, ObjectTemplate
page, All Properties
list, or Main scripting
page.