Usage:
ObjectTemplate.DistToMinDamage
number
Argument values:
argument 1: |
range is 40 to 100; most commonly 100
|
Description: A number of hand weapons, namely the medics' submachineguns, the Breda and Bren,
the shotgun, and the pistols, have their damage drop off with range. Call this drop-off
factor the DistanceMod. For all other
weapons this term is always 1.0, i.e. the range does not affect the result. The
important factors here are in the objects/handweapons/Common/Weapons.con file. Here
is a typical entry, for the shotgun:
ObjectTemplate.MinDamage 0.5
ObjectTemplate.DistToStartLoseDamage 40
ObjectTemplate.DistToMinDamage 80
The DistToStartLoseDamage specifies the distance (in meters) at which the damage of the
projectile will start to decrease. The MinDamage value is the lowest ratio possible for
damage. The DistToMinDamage is the distance beyond which the projectile does its minimum
amount of damage. In other words, if a shotgun pellet hits at closer than 40 meters, the
DistanceMod is 1.0, beyond 80 meters the DistanceMod is 0.5, between these two the
DistanceMod drops linearly from 1.0 to 0.5. Submachineguns start to lose damage at 50
meters and drop to 0.5 at 100 meters. The pistols start to drop at 20 meters and drop to 0.5
at 40 meters. When the distance is between DistToStartLoseDamage and DistToMinDamage, the
equation is this:
DistanceMod = MinDamage + (1-MinDamage) * (DistToMinDamage - distance) / (DistToMinDamage - DistToStartLoseDamage)
So for a shotgun pellet hitting at, say, 50 meters, the value would be:
DistanceMod = 0.5 + (1-0.5) * (80 - 50) / (80 - 40) = 0.875
Related properties: DistToMinDamage,
DistToStartLoseDamage
Used in object types (and how often in each type): HandFireArms
(9%), Projectile
(4%)
Used in a total of 12 .con files: Objects.con,
Projectile.con, Weapons.con
Parent directory of these .con files: objects/HandWeapons
Example: (from objects/HandWeapons/Mp18/Objects.con)
ObjectTemplate.Create HandFireArms Mp18
ObjectTemplate.ItemIndex 3
ObjectTemplate.NetworkableInfo HandFireArmsInfo
ObjectTemplate.ProjectileTemplate Mp40Projectile
rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_UNIFORM/2/4/0
ObjectTemplate.ProjectilePosition 0/0/0
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.MagSize 32
ObjectTemplate.NumOfMag 5
ObjectTemplate.MagType 0
ObjectTemplate.Reloadtime 4.3
ObjectTemplate.RoundOfFire 9
ObjectTemplate.GUIIndex 7
ObjectTemplate.SetHudAmmoType ATAmmoBar
ObjectTemplate.SetAmmoBar "Ingame/Magbar_SMG_empty_32x64.tga"
ObjectTemplate.SetAmmoBarFill "Ingame/Magbar_SMG_full_32x64.tga"
ObjectTemplate.SetAmmoBarSize 46
ObjectTemplate.SetAmomBarPosX 4
ObjectTemplate.SetAmomBarPosY -11
ObjectTemplate.SetAmomBarTextPosX 8
ObjectTemplate.SetAmomBarTextPosY 4
ObjectTemplate.SetCrossHairType CHTCrossHair
ObjectTemplate.AiTemplate Mp18AI
ObjectTemplate.ZoomFov 0.6
ObjectTemplate.AltFireOnce 1
ObjectTemplate.SoldierZoomFov 0.6
ObjectTemplate.SoldierZoomPosition -0.05/0.02/0.06
ObjectTemplate.SoldierCameraPosition -0.01/-0.04/0.09
ObjectTemplate.AddRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.MinDamage 0.5
ObjectTemplate.DistToStartLoseDamage 50
ObjectTemplate.DistToMinDamage 100
rem ObjectTemplate.autoReload 1
Rem *** Deviation Begin *****
ObjectTemplate.Velocity 1000
ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/0.21/0.25/0
ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.1/0.1/0
ObjectTemplate.SetHasRecoilForce 1
ObjectTemplate.SetGoBackOnRecoil 1
ObjectTemplate.SetFireDev 2.0 0.35 0.06
ObjectTemplate.SetDevMod 1.2 1.05 0.9
ObjectTemplate.SetMinDev 0.4
ObjectTemplate.SetTurnDev 0 0 0 0
ObjectTemplate.SetSpeedDev 0.8 0.2 0.2 0.1
ObjectTemplate.SetMiscDev 2.5 2.5 0.1
Rem *** Deviation End *****
ObjectTemplate.FireInCameraDof 1
ObjectTemplate.LoadSoundScript Sounds/Mp18.ssc
ObjectTemplate.CreateSkeleton animations/Mp18.ske
ObjectTemplate.UseSkeletonPartAsMain Mp18
ObjectTemplate.AddTemplate Mp18Lod
ObjectTemplate.AddTemplate e_MuzzThomp
ObjectTemplate.SetInputId -1
ObjectTemplate.Startoneffects 0
ObjectTemplate.SetPosition 0/0.058/0.3
ObjectTemplate.SetRotation 0/0/0
ObjectTemplate.AddTemplate e_Shell9mm
ObjectTemplate.SetInputId -1
ObjectTemplate.Startoneffects 0
ObjectTemplate.SetPosition 0/0.02/0.43
ObjectTemplate.SetRotation 0/0/0
Go to the ObjectTemplate
properties list page, ObjectTemplate
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Properties list, or Main
scripting page.