SetTurnDev Property

Usage:
   ObjectTemplate.SetTurnDev number number number number

Argument values:

argument 1:    range is 0 to 1.5; most commonly 0
argument 2:    range is 0 to 0.2; most commonly 0.2
argument 3:    range is 0 to 0.2; most commonly 0.2
argument 4:    range is 0 to 0.175; most commonly 0, 0.175

Description: How much deviance to be added to a weapon due to turning:

 x - maximum deviation possible
 y - how much to add for each frame tilting up and down 
 z - how much to add for each frame turning left and right 
 w - how much to reduce per server-frame (30 fps)

All x-values (maximum deviation) of SetFireDev, SetMiscDev, SetSpeedDev, and SetTurnDev are added together.

Related properties: SetDevMod, SetFireDev, SetMinDev, SetMiscDev, SetSpeedDev

Used in object types (and how often in each type): HandFireArms (46%)

Used in a total of 44 .con files: Objects.con

Parent directory of these .con files: objects/HandWeapons

Example: (from objects/HandWeapons/K98/Objects.con)
   rem ----------------------------------------------------------
   rem Firearm: K98
   rem ----------------------------------------------------------
   ObjectTemplate.Create HandFireArms K98
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   ObjectTemplate.ItemIndex 3
   ObjectTemplate.ProjectileTemplate k98Projectile
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.MagSize 5
   ObjectTemplate.NumOfMag 5
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 1.6
   ObjectTemplate.RoundOfFire 0.37
   ObjectTemplate.FireOnce 1
   ObjectTemplate.AiTemplate K98AI
   ObjectTemplate.ZoomFov 0.4
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.AltFireOnce 1
   ObjectTemplate.SoldierZoomFov 0.6
   ObjectTemplate.SoldierZoomPosition -0.07/0/0
   ObjectTemplate.SoldierCameraPosition -0.02/-0.03/0.01
   ObjectTemplate.AddRootSpeed 0
   ObjectTemplate.AmmoType 1
   ObjectTemplate.TimeToNotAllowChange 0.25
   ObjectTemplate.GUIIndex 11
   ObjectTemplate.SetHudAmmoType ATAmmoBar
   ObjectTemplate.SetAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
   ObjectTemplate.SetAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
   ObjectTemplate.SetAmmoBarSize 20
   ObjectTemplate.SetAmomBarPosX 6
   ObjectTemplate.SetAmomBarPosY -17
   ObjectTemplate.SetAmomBarTextPosX 5
   ObjectTemplate.SetAmomBarTextPosY 10
   ObjectTemplate.SetCrossHairType CHTIcon
   Rem *** Deviation Begin *****
   ObjectTemplate.Velocity 1000
   ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/1.2/1.2/0
   ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
   ObjectTemplate.SetHasRecoilForce 1
   ObjectTemplate.SetGoBackOnRecoil 1
   ObjectTemplate.SetFireDev 0 0 0
   ObjectTemplate.SetDevMod 1 0.7 0.5
   ObjectTemplate.SetMinDev 0.25
   ObjectTemplate.SetTurnDev 0 0 0 0
   ObjectTemplate.SetSpeedDev 1.5 0.4 0.4 0.1
   ObjectTemplate.SetMiscDev 2.5 2.5 0.1
   Rem *** Deviation End *****
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.LoadSoundScript Sounds/k98.ssc
   ObjectTemplate.CreateSkeleton animations/K98.ske
   ObjectTemplate.UseSkeletonPartAsMain K98
   ObjectTemplate.AddTemplate K98Lod
   ObjectTemplate.AddTemplate e_MuzzGun
   ObjectTemplate.SetInputId -1
   ObjectTemplate.Startoneffects 0
   ObjectTemplate.SetPosition 0/0.05/0.84
   ObjectTemplate.SetRotation 0/0/0
   ObjectTemplate.AddTemplate e_shell792D
   ObjectTemplate.SetInputId -1
   ObjectTemplate.Startoneffects 1
   ObjectTemplate.SetPosition 0/0.05/0.41
   ObjectTemplate.SetRotation 0/0/0


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