SetSpeedDev Property

Usage:
   ObjectTemplate.SetSpeedDev number number number number

Argument values:

argument 1:    range is 0.6 to 2.55; most commonly 0.85
argument 2:    range is 0.2 to 1.2; most commonly 0.2
argument 3:    range is 0.1 to 1.1; most commonly 0.2
argument 4:    range is 0.1 to 0.2; most commonly 0.1

Description: How much deviance to add for moving (walking/running):

 x - maximum deviation to add
 y - how much to add for each move forward/backwards
 z - how much to add for each strafing move (moving sideways)
 w - how much to reduce per server-frame (30 fps)

All x-values (maximum deviation) of SetFireDev, SetMiscDev, SetSpeedDev, and SetTurnDev are added together.

Related properties: SetDevMod, SetFireDev, SetMinDev, SetMiscDev, SetTurnDev

Used in object types (and how often in each type): HandFireArms (48%)

Used in a total of 44 .con files: Objects.con

Parent directory of these .con files: objects/HandWeapons

Example: (from objects/HandWeapons/WalterP38/Objects.con)
   ObjectTemplate.Create HandFireArms WalterP38
   ObjectTemplate.ItemIndex 2
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   ObjectTemplate.ProjectileTemplate p38Projectile
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.MagSize 8
   ObjectTemplate.NumOfMag 4
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 4
   ObjectTemplate.RoundOfFire 6
   ObjectTemplate.FireOnce 1
   ObjectTemplate.AiTemplate P38AI
   ObjectTemplate.ZoomFov 0.7
   ObjectTemplate.AltFireOnce 1
   ObjectTemplate.SoldierZoomFov 0.5
   ObjectTemplate.SoldierZoomPosition -0.01/-0.01/0.1
   ObjectTemplate.SoldierCameraPosition 0.02/-0.05/0.2
   ObjectTemplate.AmmoType 1
   ObjectTemplate.AddRootSpeed 0
   ObjectTemplate.MinDamage 0.5
   ObjectTemplate.DistToStartLoseDamage 20
   ObjectTemplate.DistToMinDamage 40
   rem ObjectTemplate.autoReload 1
   Rem *** Deviation Begin *****
   ObjectTemplate.Velocity 400
   ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/0.4/0.6/0
   ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.2/-0.2/0
   ObjectTemplate.SetHasRecoilForce 1
   ObjectTemplate.SetGoBackOnRecoil 1
   ObjectTemplate.SetFireDev 2.5 1.5 0.07
   ObjectTemplate.SetMinDev 0.2
   ObjectTemplate.SetTurnDev 0 0 0 0
   ObjectTemplate.SetSpeedDev 1.5 0.2 0.2 0.1
   ObjectTemplate.SetMiscDev 2.5 2.5 0.1
   Rem *** Deviation End *****
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.LoadSoundScript Sounds/WalterP38.ssc
   ObjectTemplate.GUIIndex 1
   ObjectTemplate.SetHudAmmoType ATAmmoBar
   ObjectTemplate.SetAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
   ObjectTemplate.SetAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
   ObjectTemplate.SetAmmoBarSize 41
   ObjectTemplate.SetAmomBarPosX 5
   ObjectTemplate.SetAmomBarPosY -11
   ObjectTemplate.SetAmomBarTextPosX 6
   ObjectTemplate.SetAmomBarTextPosY 4
   ObjectTemplate.SetCrossHairType CHTCrossHair
   ObjectTemplate.CreateSkeleton animations/WalterP38.ske
   ObjectTemplate.UseSkeletonPartAsMain WalterP38
   ObjectTemplate.AddTemplate WalterP38Lod
   ObjectTemplate.AddTemplate e_MuzzGun
   ObjectTemplate.SetInputId -1
   ObjectTemplate.Startoneffects 0
   ObjectTemplate.SetPosition 0.005/0.03/0.165
   ObjectTemplate.SetRotation 0/0/0
   ObjectTemplate.AddTemplate e_Shell9mm
   ObjectTemplate.SetInputId -1
   ObjectTemplate.Startoneffects 0
   ObjectTemplate.SetPosition 0.01/0.02/0.28
   ObjectTemplate.SetRotation 0/0/0


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