Usage:
ObjectTemplate.ProjectilePosition
x/y/z
Argument values:
argument 1: |
-0.002/0.01/5.662, 0.1/-0.15/0.01, 0.1/0/0, 0/-.2/.53, 0/-0.1/0, 0/-0.35/0, 0/-0.4/-0.2, 0/-0.4/0, 0/-0.45/0, 0/-0.5/-0.2, 0/-0.5/0.3, 0/-0.6/0, 0/-0.6/2, 0/-0.8/-0.2, 0/-0.8/0.3, 0/-0.95/0, 0/-1.5/3.55, ...
|
Description: This is where the projectile
"spawns" when you shoot, relative to the weapon/soldier position.
For example, if the gun is at 0/0/2 and ProjectilePosition is set 0/0/4, then the
projectile will spawn at 0/0/6 relative to the vehicle's location.
For the Sherman,
it is set to 0/0/0 as the the "cannon object" is already positioned at the end of the
barrel. On the Mustang, the bomb spawns -0.45 below the "bombdummy", which is located
underneath the plane. The -0.45 accounts for the radius of the bomb.
Related properties: ProjectileTemplate
Used in object types (and how often in each type): FireArms
(92%), HandFireArms (87%)
Used in a total of 174 .con files: Objects.con,
Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons, Bf1942/Levels
Example: (from objects/Vehicles/Land/Sherman/Weapons.con)
rem *** ShermanGunBarrel ***
ObjectTemplate.Create FireArms ShermanGunBarrel
ObjectTemplate.SetNetworkableInfo TankFireArmInfo
ObjectTemplate.LoadSoundScript Sounds/ShermanCannon.ssc
ObjectTemplate.Geometry Sherman_Canon1_M1
ObjectTemplate.AiTemplate ShermanMainGun
rem -------------------------------------
ObjectTemplate.AddTemplate e_MuzzPanz
ObjectTemplate.SetPosition 0/0/0.5
ObjectTemplate.SetRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.ProjectileTemplate ShermanProjectile
rem ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.ProjectilePosition 0/0/0
ObjectTemplate.MagSize 30
ObjectTemplate.NumOfMag 1
ObjectTemplate.Velocity 100
ObjectTemplate.AutoReload 1
ObjectTemplate.Reloadtime 0.35
ObjectTemplate.RoundOfFire 0.35
ObjectTemplate.FireingForce 110
ObjectTemplate.RecoilSpeed 10
ObjectTemplate.RecoilSize 3
Go to the ObjectTemplate properties
list page, ObjectTemplate page,
All Properties list,
or Main scripting page.