Server Side Modding

The Official Modding Resource for Battlefield 1942 and Battlefield Vietnam
It is currently Mon Oct 19, 2009 5:30 pm

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Getting Started
Getting Started
Prepping Your Files
  Testing Methods
Auto-Start Map
True Testing Enviroment
General How-To's
Stop Base Camping
Removing Out Of Bounds
Stop Base Camping 2
Disabling Parachutes
Add Repair Points
Add Spawn Points
Paradrops
Main Base Swapping
Modifying the Point System
Conquest Ticket System
Making CTF Versions of Maps
Vehicle How-To's
Replace/Add Vehicles
Lock Vehicles
Partially Disabling Vehicles
Totally Disabling Vehicles
Making a Carbomb
Adding Nitrous
Making Amphibious
Performance Tweaking
Adding Healing Supply
Adding/Changing/Removing Carrier Vehicles
Weapon How-To's
Spawn Weapon Kits
Change the Weapon Kits of Soldiers
Modifying Weapon Attributes
Disabling Weapons
Modifying the Damage System
Disabling Overheating
 
 
 
Fix Wall Hacks
How to Fix Wall/Floor Hacks
Basrah's Edge
Lost Village
Stalingrad
Al Khafji Docks
El Alamein
Other Fixes
Leaning F16 Fix
Glass Humvee
Oil Fields Exploding A-10
Operation Bragg Fixes
 
 
References
Object List
Weapon Kits List
Global Object Spawners
Global Soldier Spawns
Projectile Material Numbers
 

How to Spawn Weapon Kits

not sure if someone else mention this already but if not it may be usefull for those people who remove vss special ops out of a map and want to put a few on the ground for people to pick up, or just want to add a few extra weapons or something. you COULD just add the armories to your static objects.con file but you cant see the box that the guns are ontop of(but people can still run into it.) plus you can spawn stuff that isn't in an armory. so here is (in my opinion) a better way.

just spawn these like a vehicle (as explained in the Replace/Add Vehicles How-To) and use the normal names of the kits which have been included in the references section for your convenience.

To find a list of the kits, check the Weapon Kits List

cron

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