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Prepping Your Files
True Testing Enviroment
Stop Base Camping
Removing Out Of Bounds
Stop Base Camping 2
Add Repair Points
Add Spawn Points
Main Base Swapping
Modifying the Point System
Conquest Ticket System
Making CTF Versions of Maps
Partially Disabling Vehicles
Totally Disabling Vehicles
Making a Carbomb
Adding Healing Supply
Adding/Changing/Removing Carrier Vehicles
Spawn Weapon Kits
Change the Weapon Kits of Soldiers
Modifying Weapon Attributes
Modifying the Damage System
|Fix Wall Hacks
How to Fix Wall/Floor Hacks
Al Khafji Docks
Leaning F16 Fix
Oil Fields Exploding A-10
Operation Bragg Fixes
Weapon Kits List
Global Object Spawners
Global Soldier Spawns
Projectile Material Numbers
How To Make CTF Versions of non-CTF maps
making a map ctf with only server side mods possible??? HELL YES
i have succesfully made lost_village into a ctf map using only server side mods. i am not all the way finished but heres what i did so far.
first i changed the main lost_village.rfa file to add CTF as a gametype for lost_village. i did this by putting ctf.con in the base level folder for lost village and also in the game types folder. here is what was in it:
that made the flags(one at red base and one at the factory), but since lost village was never a ctf map you cant see the flag poles(just the flag). if anyone has any ideas on a way to get a flagpole, i would definately like to hear it!
ok, now we can get out of the main lost_village.rfa file and work with a lost_village_001.rfa file. the only reason i did that change in the main one is because otherwise the server manager doesn't seem to pick up ctf as a new gametype if it is in a *_001.rfa file.
now we have a flag for both teams and an invisible flagpole. but there are NO SPAWN POINTS. unfortunately i have not figured out a way to make control points yet.....so in order for the anyone to actually be able to spawn, i used the adding a spawn point tutorial for both sides, this is what i came up with...
i copied ObjectSpawnTemplates.con and ObjectSpawns.con from the conquest folder to the newly created ctf folder in the _001.rfa file. in ObjectSpawnTemplates.con change the MedievacSpawner to look like this
find the 1 Object.create MedievacSpawner that exists and delete it since nobody is going to be at the airfield it is at.
then. to the end of ObjectSpawns.con i added
this will let red spawn at the main red base and blue spawn at the factory.
now you still have the UH-60 spawner to use for whatever you want since nobody will be going way down to where it would spawn and also you may want to change the USSniperHvySpawner or move them to somewhere where people can get the .50cals from them. and you still have one more free spawner in the team 2 of the machinegunspawner to change to whatever you want since all the machine guns are set to team one.
this is still definately a work in progress but i was so excited when i figured this out that i had to post it to get some more minds working on it. anyone who makes more progress on doing more server side mods with maps that wern't ctf PLEASE post here since i dont think anyone even knew that this was possible.
What is currently in the rfa file above: