El Alamein Wall Hack Fixes
This affects both teams
You have to keep the radius pretty small to avoid bits sticking out. A radius of 2 (diameter of 4) with 3 meter (on center) spacing gives pretty solid coverage.
And of course, I cranked the damage way up so there's no chance for escape.
Add this to your ObjectSpawnTemplates.con:
rem *** Kills everybody ***
ObjectTemplate.Active M3A1VehicleSupplyDepot
ObjectTemplate.radius 2
ObjectTemplate.team 0
ObjectTemplate.setHealth -1 -20 0
ObjectTemplate.addVehicleType t72 -1 -20 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1
Add this to your ObjectSpawns.con:
rem *** Kills anything ***
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 341.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 338.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 335.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 332.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 329.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 326.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 323.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 320.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 317.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 314.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 311.3/41.2/1368.6
Object.rotation 0/0/0