Server Side Modding

The Official Modding Resource for Battlefield 1942 and Battlefield Vietnam
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Getting Started
Getting Started
Prepping Your Files
  Testing Methods
Auto-Start Map
True Testing Enviroment
General How-To's
Stop Base Camping
Removing Out Of Bounds
Stop Base Camping 2
Disabling Parachutes
Add Repair Points
Add Spawn Points
Paradrops
Main Base Swapping
Modifying the Point System
Conquest Ticket System
Making CTF Versions of Maps
Vehicle How-To's
Replace/Add Vehicles
Lock Vehicles
Partially Disabling Vehicles
Totally Disabling Vehicles
Making a Carbomb
Adding Nitrous
Making Amphibious
Performance Tweaking
Adding Healing Supply
Adding/Changing/Removing Carrier Vehicles
Weapon How-To's
Spawn Weapon Kits
Change the Weapon Kits of Soldiers
Modifying Weapon Attributes
Disabling Weapons
Modifying the Damage System
Disabling Overheating
 
 
 
Fix Wall Hacks
How to Fix Wall/Floor Hacks
Basrah's Edge
Lost Village
Stalingrad
Al Khafji Docks
El Alamein
Other Fixes
Leaning F16 Fix
Glass Humvee
Oil Fields Exploding A-10
Operation Bragg Fixes
 
 
References
Object List
Weapon Kits List
Global Object Spawners
Global Soldier Spawns
Projectile Material Numbers
 

El Alamein Wall Hack Fixes

This affects both teams
You have to keep the radius pretty small to avoid bits sticking out. A radius of 2 (diameter of 4) with 3 meter (on center) spacing gives pretty solid coverage. And of course, I cranked the damage way up so there's no chance for escape.
Add this to your ObjectSpawnTemplates.con:

rem *** Kills everybody ***
ObjectTemplate.Active M3A1VehicleSupplyDepot
ObjectTemplate.radius 2
ObjectTemplate.team 0
ObjectTemplate.setHealth -1 -20 0
ObjectTemplate.addVehicleType t72 -1 -20 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1

Add this to your ObjectSpawns.con:

rem *** Kills anything ***
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 341.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 338.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 335.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 332.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 329.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 326.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 323.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 320.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 317.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 314.3/41.2/1368.6
Object.rotation 0/0/0
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 311.3/41.2/1368.6
Object.rotation 0/0/0
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