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Prepping Your Files
True Testing Enviroment
Stop Base Camping
Removing Out Of Bounds
Stop Base Camping 2
Add Repair Points
Add Spawn Points
Main Base Swapping
Modifying the Point System
Conquest Ticket System
Making CTF Versions of Maps
Partially Disabling Vehicles
Totally Disabling Vehicles
Making a Carbomb
Adding Healing Supply
Adding/Changing/Removing Carrier Vehicles
Spawn Weapon Kits
Change the Weapon Kits of Soldiers
Modifying Weapon Attributes
Modifying the Damage System
|Fix Wall Hacks
How to Fix Wall/Floor Hacks
Al Khafji Docks
Leaning F16 Fix
Oil Fields Exploding A-10
Operation Bragg Fixes
Weapon Kits List
Global Object Spawners
Global Soldier Spawns
Projectile Material Numbers
Removing The Out Of Bounds Areas On A Map
If you want to make the out of bounds area on a map go away, simply load the level into Battlecraft and use the Material editor to remove the "outside of map" texture.
Change it to another material type and save the map as a copy.
Next extract the level .rfa from your new map and copy the "materialmap.raw"
Now pack the MaterialMap.raw into your server-side .rfa and test it out.
While this will not change the in game map, it will remove the boundries.
Here is an example to follow:
01: Open "DC_LostVillage" from the DesertCombat directory in BattleCraft.
02: Save level as copy ...call it "My_DC_LostVillage".
03: Close DesertCombat "DC_LostVillage".
04: Open "My_DC_LostVillage" in BattleCraft.
05: Edit the material map in BattleCraft.
06: Save "My_DC_LostVillage".
07: Open "My_DC_LostVillage" in WinRfa.
08: Browes to "MaterialMap.raw" in "My_DC_LostVillage" in WinRfa.
09: Extract the "MaterialMap.raw" from "My_DC_LostVillage" to your desktop.
10: Pack the "MaterialMap.raw" on your desktop into your Server-Side mod update.rfa for the original "DC_LostVillage".
11: Upload and test.