FloatingBundle Type
The FloatingBundle object type is created by ObjectTemplate .Create .
A FloatingBundle is used to allow objects to float, including vehicles.
Floating bundles are usually found in Phyics.con .
Once a FloatingBundle is created, it can be attached to any PlayerControlObject
by using the AddTemplate command.
Used in a total of 30 .con files: Physics.con , Weapons.con
Parent directories of these .con files: objects/Vehicles, Bf1942/Levels
Example: (from objects/Vehicles/Sea/Raft/Physics.con)
rem *** Dingy_Floater ***
ObjectTemplate.Create FloatingBundle Dingy_Floater
ObjectTemplate.SetHullHeight 0.2
ObjectTemplate.SetFloatMaxLift 6
ObjectTemplate.SetFloatMinLift 6
ObjectTemplate.SetSinkingSpeedMod 1
Properties used with this type of object:
ObjectTemplate.Acceleration
ObjectTemplate.AutomaticReset
ObjectTemplate.Create
ObjectTemplate.DragModifier
ObjectTemplate.FloatMaxLift
ObjectTemplate.FloatMinLift
ObjectTemplate.HullHeight
ObjectTemplate.InputToPitch
ObjectTemplate.MaxRotation
ObjectTemplate.MaxSpeed
ObjectTemplate.MinRotation
ObjectTemplate.SaveInSeparateFile
ObjectTemplate.SetAcceleration
ObjectTemplate.SetAutomaticReset
ObjectTemplate.SetDragModifier
ObjectTemplate.SetFloatMaxLift
ObjectTemplate.SetFloatMinLift
ObjectTemplate.SetHullHeight
ObjectTemplate.SetInputToPitch
ObjectTemplate.SetMaxRotation
ObjectTemplate.SetMaxSpeed
ObjectTemplate.SetMinRotation
ObjectTemplate.SetNetworkableInfo
ObjectTemplate.SetSinkingSpeedMod
Go to the ObjectTemplate type list page ,
ObjectTemplate page , All
Types list , Class list ,
CON file list , or Main
scripting page .