Usage:
ObjectTemplate.InputToRoll
name
Argument values:
argument 1: |
c_PIFire, c_PIMouseLookX, c_PIMouseLookY, c_PINone, c_PIPitch, c_PIRoll, c_PIThrottle, c_PIYaw; most commonly c_PIThrottle
|
Description: This property is used exclusively in Battlefield Vietnam.
Equivalent to SetInputToRoll.
Related properties: Acceleration,
MaxRotation, MaxSpeed
Used in object types (and how often in each type): Camera
(1%), Engine (37%), RotationalBundle
(4%)
Used in a total of 44 .con files: Objects.con,
Physics.con
Parent directory of these .con files: vietnamObjects/Vehicles
Example: (from vietnamObjects/Vehicles/Sea/Sampan/Objects.con)
rem *** SampanSimple ***
ObjectTemplate.Create RotationalBundle SampanPropeller
ObjectTemplate.Geometry Sampan_prop_M1
ObjectTemplate.MinRotation 0/0/0
ObjectTemplate.MaxRotation 0/0/0
ObjectTemplate.MaxSpeed 0/0/2000
ObjectTemplate.Acceleration 0/0/1000
ObjectTemplate.InputToRoll c_PIThrottle
Go to the ObjectTemplate properties
list page, ObjectTemplate page,
All Properties list,
or Main scripting page.