Usage:
ObjectTemplate.SetInputToRoll
name
Argument values:
argument 1: |
c_PIMenuSelect3, c_PIMouseLookX, c_PIMouseLookY, c_PINone, c_PIThrottle, c_PIYaw; most commonly c_PIThrottle
|
Description: Sets which keys control the third value of the x/y/z values of the object,
the roll (tilt) angle or the thrust, for engines.
The argument maps an input device to change this value:
c_PIMenuSelect3
c_PIMouseLookX - horizontal mouse movement
c_PIMouseLookY - vertical mouse movement
c_PINone - no input
c_PIPitch - up and down movement keys (down and up arrow by default)
c_PIRoll - rudder control
c_PIThrottle - throttle/forward and backward movement keys (W and S by default)
c_PIYaw - sideways movement keys (A and D by default)
Related properties: SetInputToPitch,
SetInputToYaw
Used in object types (and how often in each type): Camera
(12%), Engine (62%), RotationalBundle
(7%)
Used in a total of 108 .con files: Objects.con,
Physics.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, Bf1942/Levels
Example: (from objects/Vehicles/Land/Kubelwagen/Objects.con)
rem *** KubelwagenSteering ***
ObjectTemplate.Create RotationalBundle KubelwagenSteering
ObjectTemplate.SetNetworkableInfo KubelwagenSteeringInfo
rem -------------------------------------
ObjectTemplate.AddTemplate lodKubelwagenSteering
ObjectTemplate.AddTemplate KubelwagenSteeringDummy
rem -------------------------------------
ObjectTemplate.SetMinRotation 0/0/-60
ObjectTemplate.SetMaxRotation 0/0/60
ObjectTemplate.SetMaxSpeed 0/0/480
ObjectTemplate.SetAcceleration 0/0/-240
ObjectTemplate.SetInputToRoll c_PIYaw
ObjectTemplate.SetAutomaticReset 1
Go to the ObjectTemplate properties
list page, ObjectTemplate
page, All Properties
list, or Main scripting
page.