Usage:
ObjectTemplate.GearDown
number
Argument values:
argument 1: |
range is 0.3 to 0.45; most commonly 0.4
|
Description: This property is used exclusively in Battlefield Vietnam.
Equivalent to SetGearDown.
Related properties: Acceleration,
AutomaticReset, Differential,
EngineType, GearUp,
InputToRoll, MaxSpeed
Used in object types (and how often in each type): Engine (15%)
Used in a total of 19 .con files: Physics.con
Parent directory of these .con files: vietnamObjects/Vehicles
Example: (from vietnamObjects/Vehicles/Land/Patton/Physics.con)
rem *** PattonEngine ***
ObjectTemplate.Create Engine PattonEngine
ObjectTemplate.NetworkableInfo PattonEngineInfo
ObjectTemplate.AttachToListener 1
ObjectTemplate.LoadSoundScript Sounds/SheridanEngine.ssc
ObjectTemplate.HasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.AddTemplate Patton_TreadL
ObjectTemplate.SetPosition 0/-1/-0.164
ObjectTemplate.AddTemplate Patton_TreadR
ObjectTemplate.SetPosition 0/-1/0.164
rem -------------------------------------
ObjectTemplate.MinRotation -1/0/-1
ObjectTemplate.MaxRotation 1/0/1
ObjectTemplate.MaxSpeed 4/0/10
ObjectTemplate.Acceleration 4/0/10
ObjectTemplate.InputToYaw c_PIYaw
ObjectTemplate.InputToRoll c_PIThrottle
ObjectTemplate.AutomaticReset 1
ObjectTemplate.EngineType c_ETTank
ObjectTemplate.Torque 5
ObjectTemplate.Differential 4
ObjectTemplate.NumberOfGears 5
ObjectTemplate.GearUp 0.95
ObjectTemplate.GearDown 0.45
ObjectTemplate.GearChangeTime 0.02
Go to the ObjectTemplate properties
list page, ObjectTemplate page,
All Properties list,
or Main scripting page.