AttachToListener Property [Vietnam]

Usage:
   ObjectTemplate.AttachToListener boolean

Argument values:

argument 1:    1; most commonly 1

Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetAttachToListener.

Related properties: AddTemplate, MaxSpeed, NetworkableInfo

Used in object types (and how often in each type): Bundle (1%), Engine (11%), RotationalBundle (5%)

Used in a total of 25 .con files: Objects.con, Physics.con

Parent directory of these .con files: vietnamObjects/Vehicles

Example: (from vietnamObjects/Vehicles/Land/Patton/Physics.con)
   rem *** PattonEngine ***
   ObjectTemplate.Create Engine PattonEngine
   ObjectTemplate.NetworkableInfo PattonEngineInfo
   ObjectTemplate.AttachToListener 1
   ObjectTemplate.LoadSoundScript Sounds/SheridanEngine.ssc
   ObjectTemplate.HasMobilePhysics 1
   rem -------------------------------------
   ObjectTemplate.AddTemplate Patton_TreadL
   ObjectTemplate.SetPosition 0/-1/-0.164
   ObjectTemplate.AddTemplate Patton_TreadR
   ObjectTemplate.SetPosition 0/-1/0.164
   rem -------------------------------------
   ObjectTemplate.MinRotation -1/0/-1
   ObjectTemplate.MaxRotation 1/0/1
   ObjectTemplate.MaxSpeed 4/0/10
   ObjectTemplate.Acceleration 4/0/10
   ObjectTemplate.InputToYaw c_PIYaw
   ObjectTemplate.InputToRoll c_PIThrottle
   ObjectTemplate.AutomaticReset 1
   ObjectTemplate.EngineType c_ETTank
   ObjectTemplate.Torque 5
   ObjectTemplate.Differential 4
   ObjectTemplate.NumberOfGears 5
   ObjectTemplate.GearUp 0.95
   ObjectTemplate.GearDown 0.45
   ObjectTemplate.GearChangeTime 0.02


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.