patchTerrain Type
The patchTerrain
object type is created by GeometryTemplate.Create.
This type defines the terrain mesh itself.
Used in a total of 35 .con files: Terrain.con Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Coral_Sea/Init/Terrain.con)
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.Create patchTerrain terrainGeometry
GeometryTemplate.File bf1942\levels\Coral_sea\Heightmap
GeometryTemplate.MaterialMap bf1942\levels\Coral_sea\Materialmap
GeometryTemplate.MaterialSize 512
GeometryTemplate.TargetTriCount 5000
GeometryTemplate.WorldSize 2048
GeometryTemplate.YScale 0.6
GeometryTemplate.TexBaseName bf1942\levels\Coral_sea\Textures\Tx
GeometryTemplate.TexOffsetX 2
GeometryTemplate.TexOffsetY 2
GeometryTemplate.DetailTexName bf1942\levels\Coral_sea\Textures\Detail
GeometryTemplate.WaterLevel 38
GeometryTemplate.SeaFloorLevel 0
GeometryTemplate.WaveHeight 0.0
Properties used with this type of object:
GeometryTemplate.Create
GeometryTemplate.DetailTexName
GeometryTemplate.File
GeometryTemplate.LodDistance
GeometryTemplate.MaterialMap
GeometryTemplate.MaterialSize
GeometryTemplate.SeaFloorLevel
GeometryTemplate.TargetTriCount
GeometryTemplate.TexBaseName
GeometryTemplate.TexOffsetX
GeometryTemplate.TexOffsetY
GeometryTemplate.WaterLevel
GeometryTemplate.WaveHeight
GeometryTemplate.WaveScale
GeometryTemplate.WorldSize
GeometryTemplate.YScale
Go to the GeometryTemplate type list
page, GeometryTemplate page, All
Types list, Class list,
CON file list, or Main
scripting page.
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