These are the different
pre-defined types of objects that can be created with the "GeometryTemplate.Create
type name" command. Each type has different behaviors, and the properties
can have different effects (or none at all) depending on the object type.
AnimatedMesh
- defines an animated mesh, used for soldiers, tank treads, and flags.
SkeletonCollisionMesh
- defines the skeleton collision mesh for a soldier.
StandardMesh
- defines a 3D mesh for rendering an object.
TreeMesh
- defines a 3D mesh and a billboard, typically for a tree or bush.
patchTerrain
- defines the terrain mesh itself.