Usage:
GeometryTemplate.WaterLevel
number
Argument values:
argument 1: |
range is 0 to 95; most commonly 0
|
Description: This property sets what height the sea, lakes, and rivers begin at. Note that all terrain below
this level is submerged, i.e. you cannot have a wet lake next to a dry lake bed, nor have a river
run downhill or at different levels. SeaFloorLevel determines the deepest anything (e.g. a
sub or depth charge) can go.
Related properties: DetailTexName,
File, MaterialMap,
MaterialSize, SeaFloorLevel,
TargetTriCount, TexBaseName,
TexOffsetX, TexOffsetY,
WorldSize
Used in object types (always present 100% of the time): patchTerrain
Used in a total of 35 .con files: Terrain.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Tobruk/Init/Terrain.con)
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.Create patchTerrain terrainGeometry
GeometryTemplate.File bf1942\levels\Tobruk\Heightmap
GeometryTemplate.MaterialMap bf1942\levels\Tobruk\Materialmap
GeometryTemplate.MaterialSize 1024
GeometryTemplate.TargetTriCount 5000
GeometryTemplate.WorldSize 4096
GeometryTemplate.YScale 0.6
GeometryTemplate.TexBaseName bf1942\levels\Tobruk\Textures\Tx
GeometryTemplate.TexOffsetX 4
rem **** MatsD: Skip last 10 rows of patches only row 0-5 is used on Tobruk
GeometryTemplate.TexOffsetY -10
GeometryTemplate.DetailTexName bf1942\levels\Tobruk\Textures\Detail
GeometryTemplate.WaterLevel 25
GeometryTemplate.SeaFloorLevel 16
GeometryTemplate.LodDistance 350
Go to the GeometryTemplate properties
list page, GeometryTemplate
page, All Properties
list, or Main scripting page.