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Usage: ObjectTemplate.VehicleIconPos x/y
Argument values:
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetVehicleIconPos.
Related properties: AddTemplate, GUIIndex, SetSoldierExitLocation, VehicleCategory
Used in object types (and how often in each type): PlayerControlObject (26%)
Used in a total of 35 .con files: Objects.con
Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons
Example: (from vietnamObjects/Vehicles/Air/Mi8Cargo/Objects.con) rem *** Mi8Cargo *** ObjectTemplate.Create PlayerControlObject Mi8Cargo ObjectTemplate.NetworkableInfo Mi8BodyInfo ObjectTemplate.SaveInSeparateFile 1 ObjectTemplate.HasMobilePhysics 1 ObjectTemplate.HasDynamicShadow 1 ObjectTemplate.TimeToLiveAfterDeath 6 ObjectTemplate.Drag 3 ObjectTemplate.Mass 15000 ObjectTemplate.InertiaModifier 1/1/1 ObjectTemplate.HasCollisionPhysics 1 ObjectTemplate.HasResponsePhysics 1 ObjectTemplate.ExplosionRadius 12 ObjectTemplate.ExplosionDamage 5 ObjectTemplate.HasArmor 1 ObjectTemplate.AngleMod 1 ObjectTemplate.SpeedMod 0.1 ObjectTemplate.Hitpoints 100 ObjectTemplate.Maxhitpoints 100 ObjectTemplate.Material 60 ObjectTemplate.CriticalDamage 20 ObjectTemplate.HpLostWhileCriticalDamage 2.5 ObjectTemplate.ExplosionForceMod 15 ObjectTemplate.HpLostWhileUpSideDown 10 ObjectTemplate.HpLostWhileDamageFromWater 10 ObjectTemplate.AddArmorEffect 75 em_StukaDamage 0/1.409/-0.05 ObjectTemplate.AddArmorEffect 75 em_PlaneDamage 0/1.409/-0.05 ObjectTemplate.AddArmorEffect 50 em_PlaneDamage 0/1.409/-0.05 ObjectTemplate.AddArmorEffect 50 em_StukaDamage -0.942/0.433/0.4 ObjectTemplate.AddArmorEffect 50 em_PlaneDamage -0.942/0.433/0.4 ObjectTemplate.AddArmorEffect 35 em_PlaneDamage 0/1.409/-0.05 ObjectTemplate.AddArmorEffect 35 em_PlaneDamage -0.942/0.44/0.4 ObjectTemplate.AddArmorEffect 35 em_StukaDamage 0.942/0.44/0.4 ObjectTemplate.AddArmorEffect 35 em_PlaneDamage 0.942/0.44/0.4 ObjectTemplate.AddArmorEffect 20 e_StukaFire -0.942/0.44/0.437 ObjectTemplate.AddArmorEffect 20 e_StukaFire 0.942/0.44/0.437 ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/-1.158/0.94 rem ObjectTemplate.addArmorEffect 0 e_scrapmetal_Mi8Cargo 0/0/0 ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0 ObjectTemplate.DamageFromWater 1 ObjectTemplate.AiTemplate Mi8Cargo ObjectTemplate.RegulatePitchInput c_PIPitch ObjectTemplate.RegulateYawInput c_PIYaw ObjectTemplate.RegulateRollInput c_PIRoll ObjectTemplate.RegulatePitch -0.09/0.5 ObjectTemplate.RegulateYaw -0.065/0.5 ObjectTemplate.RegulateRoll 0.2/0.3 ObjectTemplate.RegulateVerticalPosInput c_PIThrottle ObjectTemplate.RegulateVerticalPos -0.4/0.9 ObjectTemplate.MaxVertRegAngle 10 ObjectTemplate.NoVertRegAngle 14 rem ------------------------------------- ObjectTemplate.AddTemplate lodMi8Cargo rem ------------------------------------- ObjectTemplate.SetSoldierExitLocation -3/0/2.5 0/0/0 ObjectTemplate.GUIIndex 108 ObjectTemplate.VehicleIcon "Vehicle/icon_uh1assault.dds" ObjectTemplate.HasGyroScope 1 ObjectTemplate.VehicleIconPos 94/90 ObjectTemplate.NumberOfWeaponIcons 1 ObjectTemplate.PrimaryAmmoIcon "Ammo/Icon_Cannon.tga" ObjectTemplate.PrimaryAmmoBar ABAmmoBarReloadBar ObjectTemplate.CrossHairType CHTNone ObjectTemplate.VehicleCategory VCAir ObjectTemplate.VehicleType VTFighter ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_huey_16x16.dds"
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.