InertiaModifier Property

Usage:
   ObjectTemplate.InertiaModifier x/y/z

Argument values:

argument 1:    0.6/0.6/0.3, 0.775/0.825/0.825, 0.85/0.833/0.84, 0.917/0.71/0.784, 0.95/0.943/0.968, 1.02/0.855/0.922, 1.05/0.850/0.94, 1.12/1.12/1.12, 1.125/1.086/1.12, 1.4013e-045/1.4013e-045/1.4013e-045, 1.71971e-039/1.71971e-039/1.71971e-039, ...

Description: Inertia is basically an object's "desire" to maintain its current speed. It will affect acceleration and decelleration, and is more important for vehicles like carriers than for planes (though this also has to do with the Mass). It affects the rate of change of turning the object on each axis. 0/0/0 makes the object move freely in all directions with no inertia. 1/1/1 makes the object continue to move in its current direction, so modifying the control.

Related properties: Drag, Mass

Used in object types (and how often in each type): EffectBundle (1%), Emitter (17%), PlayerControlObject (11%)

Used in a total of 104 .con files: Effects.con, Objects.con

Parent directories of these .con files: objects/Vehicles, Bf1942/Levels

Example: (from Bf1942/Levels/Battle_of_Britain/Objects/Ju88A/Objects.con)
   rem *** Ju88A ***
   ObjectTemplate.Create PlayerControlObject Ju88A
   ObjectTemplate.NameTagOffset 0/0.6/3.05
   ObjectTemplate.SetNetworkableInfo Ju88ABodyInfo
   ObjectTemplate.SaveInSeparateFile 1
   ObjectTemplate.CullRadiusScale 5
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.Drag 0.005
   ObjectTemplate.Mass 15000
   ObjectTemplate.InertiaModifier 0.6/0.6/0.3
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.ExplosionRadius 8
   ObjectTemplate.ExplosionDamage 5
   ObjectTemplate.HasArmor 1
   ObjectTemplate.AngleMod 1
   ObjectTemplate.SpeedMod 3
   ObjectTemplate.Hitpoints 300
   ObjectTemplate.Maxhitpoints 300
   ObjectTemplate.Material 60
   ObjectTemplate.CriticalDamage 30
   ObjectTemplate.HpLostWhileCriticalDamage 4
   ObjectTemplate.ExplosionForceMod 5
   ObjectTemplate.HpLostWhileUpSideDown 10
   ObjectTemplate.HpLostWhileDamageFromWater 10
   ObjectTemplate.AddArmorEffect 200 em_B17Damage -2.984/-0.127/4.4
   ObjectTemplate.AddArmorEffect 200 em_PlaneDamage -2.984/-0.127/4.4
   ObjectTemplate.AddArmorEffect 100 em_B17Damage -2.984/-0.127/4.4
   ObjectTemplate.AddArmorEffect 100 em_PlaneDamage -2.984/-0.127/4.4
   ObjectTemplate.AddArmorEffect 100 em_B17Damage 2.984/-0.127/4.4
   ObjectTemplate.AddArmorEffect 100 em_PlaneDamage 2.984/-0.127/4.4
   ObjectTemplate.AddArmorEffect 30 e_StukaFire -2.984/-0.127/4.4
   ObjectTemplate.AddArmorEffect 30 e_StukaFire 2.984/-0.127/4.4
   ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/0/0
   ObjectTemplate.AddArmorEffect 0 e_ScrapMetal_Ju88A 0/0/0
   ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
   ObjectTemplate.DamageFromWater 1
   ObjectTemplate.AiTemplate B17
   rem -------------------------------------
   ObjectTemplate.AddTemplate lodJu88A
   rem -------------------------------------
   ObjectTemplate.SetSoldierExitLocation -1.399/-1.299/5.05 0/0/0
   ObjectTemplate.GUIIndex 28
   ObjectTemplate.SetVehicleIcon "Vehicle/Junker_Icon.tga"
   ObjectTemplate.SetVehicleIconPos 82/113
   ObjectTemplate.SetNumberOfWeaponIcons 1
   ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_bomb.tga"
   ObjectTemplate.SetPrimaryAmmoBar ABAmmoBarReloadBar
   ObjectTemplate.SetCrossHairType CHTNone
   ObjectTemplate.SetVehicleCategory VCAir
   ObjectTemplate.SetVehicleType VTBomber
   ObjectTemplate.SetToolTipType TTBomber
   ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_plane_16x16.tga"


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