RemoteEngineInput Property [Vietnam]

Usage:
   ObjectTemplate.RemoteEngineInput name

Argument values:

argument 1:    c_PIThrottle; most commonly c_PIThrottle

Description: This property is used exclusively in Battlefield Vietnam.

Related properties: Acceleration, AutomaticReset, ConstantRpm, DecreaseAngleToZero, Differential, EngineType, InputToRoll, MaxSpeed, NoPropellerEffectAtSpeed, PureRotational

Used in object types (and how often in each type): Engine (13%)

Used in a total of 6 .con files: Physics.con

Parent directory of these .con files: vietnamObjects/Vehicles

Example: (from vietnamObjects/Vehicles/Air/Chinook/Physics.con)
   rem *** Chinook Tail Engine ***
   ObjectTemplate.Create Engine ChinookTailEngine
   ObjectTemplate.NetworkableInfo Chinook_tailengine_info
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   rem -------------------------------------
   ObjectTemplate.MinRotation 0/0/-100
   ObjectTemplate.MaxRotation 0/0/100
   ObjectTemplate.MaxSpeed 0/0/50
   ObjectTemplate.Acceleration 0/0/30
   ObjectTemplate.InputToRoll c_PIYaw
   ObjectTemplate.PropRotAxis 1
   ObjectTemplate.AutomaticReset 1
   ObjectTemplate.EngineType c_ETHelicopter
   ObjectTemplate.Torque 37
   ObjectTemplate.Differential 18
   ObjectTemplate.NoPropellerEffectAtSpeed 2.5
   ObjectTemplate.PureRotational 1
   ObjectTemplate.RemoteEngineInput c_PIThrottle
   ObjectTemplate.DecreaseAngleToZero 1
   ObjectTemplate.ConstantRpm 0
   ObjectTemplate.SpinWhenNoEngineInAir 0.3
   ObjectTemplate.AirFlowAffect 0.3


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