Usage:
ObjectTemplate.GearDownHeight
number
Argument values:
Description: This property is used exclusively in Battlefield Vietnam.
Equivalent to SetGearDownHeight.
Related properties: Acceleration,
GearDownEngineInput, GearUpEngineInput,
HasMobilePhysics
Used in object types (and how often in each type): LandingGear (31%)
Used in a total of 4 .con files: Objects.con
Parent directory of these .con files: vietnamObjects/Vehicles
Example: (from vietnamObjects/Vehicles/Air/F4Phantom/Objects.con)
rem *** Phantom_LandingGearL ***
ObjectTemplate.Create LandingGear Phantom_LandingGearL
rem ObjectTemplate.loadSoundScript ../Common/Sounds/LandingGear.ssc
ObjectTemplate.Geometry ve_F4_LGear_M1
rem ObjectTemplate.networkableInfo Phantom_wing_info
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.AddTemplate Phantom_WheelLeft
ObjectTemplate.SetPosition 0.025/-1.3/-0.007
rem -------------------------------------
ObjectTemplate.MaxRotation 0/0/89.5
ObjectTemplate.MaxSpeed 0/0/40
ObjectTemplate.Acceleration 0/0/80
ObjectTemplate.GearDownHeight 25
rem ObjectTemplate.gearUpHeight 26
ObjectTemplate.GearDownEngineInput 0.8
ObjectTemplate.GearUpEngineInput 0.8
Go to the ObjectTemplate properties
list page, ObjectTemplate page,
All Properties list,
or Main scripting page.