ContinousRotationSpeed Property [Vietnam]

Usage:
   ObjectTemplate.ContinousRotationSpeed x/y/z

Argument values:

argument 1:    0/0/0; most commonly 0/0/0

Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetContinousRotationSpeed.

Related properties: Acceleration, MaxRotation, MaxSpeed, MinRotation

Used in object types (and how often in each type): Camera (2%), Engine (1%)

Used in a total of 6 .con files: Objects.con, Physics.con

Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons

Example: (from vietnamObjects/Vehicles/Land/PT76/Objects.con)
   rem *** PT76GunCamera ***
   ObjectTemplate.Create Camera PT76GunCamera
   ObjectTemplate.MinRotation 0/0/0
   ObjectTemplate.MaxRotation 0/0/0
   ObjectTemplate.PivotPosition 0/0/0
   ObjectTemplate.MaxSpeed 0/0/0
   ObjectTemplate.Acceleration 0/0/0
   ObjectTemplate.ContinousRotationSpeed 0/0/0
   ObjectTemplate.InputToYaw c_PINone
   ObjectTemplate.InputToPitch c_PINone
   ObjectTemplate.InputToRoll c_PINone
   ObjectTemplate.HasTarget 0


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.