Usage:
ObjectTemplate.ContinousRotationSpeed
x/y/z
Argument values:
argument 1: |
0/0/0; most commonly 0/0/0
|
Description: This property is used exclusively in Battlefield Vietnam.
Equivalent to SetContinousRotationSpeed.
Related properties: Acceleration,
MaxRotation, MaxSpeed,
MinRotation
Used in object types (and how often in each type): Camera
(2%), Engine (1%)
Used in a total of 6 .con files: Objects.con,
Physics.con
Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons
Example: (from vietnamObjects/Vehicles/Land/PT76/Objects.con)
rem *** PT76GunCamera ***
ObjectTemplate.Create Camera PT76GunCamera
ObjectTemplate.MinRotation 0/0/0
ObjectTemplate.MaxRotation 0/0/0
ObjectTemplate.PivotPosition 0/0/0
ObjectTemplate.MaxSpeed 0/0/0
ObjectTemplate.Acceleration 0/0/0
ObjectTemplate.ContinousRotationSpeed 0/0/0
ObjectTemplate.InputToYaw c_PINone
ObjectTemplate.InputToPitch c_PINone
ObjectTemplate.InputToRoll c_PINone
ObjectTemplate.HasTarget 0
Go to the ObjectTemplate properties
list page, ObjectTemplate page,
All Properties list,
or Main scripting page.