For a level (battle), this file defines the different types of object spawn points.
ObjectSpawns.con is the file that actually positions these spawn points.
Each spawn point object type is given a regeneration time (the time to respawn after an object is destroyed),
and a time and distance for how far it has to go from its spawn point and be abandoned before
it begins to destroy itself.
There are 126 files named ObjectSpawnTemplates.con.