I have created a new mod (minimod for Battlegroup42) and now have the problem that its maps (which basically only are patchfiles, changing the MapID, some might remember it from the thread where I asked about batch renaming) do show up in the ingame "set up LAN-server" and singleplayer screen without problem, but do not show in the dedicated server or any server tool. I can select them allright for the battlegroup42 mod, but not for my BG42_WGP mod...only the vanilla maps do show up in the Server tool when I choose the BG42_WGP mod...but not even the "custom" Vanilla maps, like the ones included in the EA Mappack (faidpass, rommel, greatpursuit etc.). Wtf went wrong?
Mods init.con
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game.setCustomGameName BG42_WGP
game.addmodPath Mods/BG42_WGP/
game.addModPath Mods/battlegroup42/
game.addModPath Mods/Bf1942/
game.customGameFlushArchives 0
game.setCustomGameVersion 0.2
game.setCustomGameUrl "http://www.wargamer-projekt.de"
game.setCustomGameInfo "Die Minimod des Wargamer-Projektes zur laufenden BG42-Kampagne"
bf1942\levels\4106-halfaya_pass.rfa\Menu\Init.con
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Game.setLocalized 1
game.setLoadPicture Load/HalfayaPass.tga
game.setMultiplayerBriefingObjectives "4106-halfaya_pass is a BG42 map by Sarge Surfat. Unauthorized conversions are prohibited. Contact: [email protected]"
game.setServerInfoIcon "serverBGdesert.tga"
game.setMapId "BG42_WGP"