Nintendo can suck it, I will continue on this mod no matter what they say. They will have to send secret agents to my house and haul me away.
I found out how to fix the supersize problem so I completely redid the Mario mesh and animations and such. Re-Imported and exported the skeleton, skin, and mesh file.
This required me to redo all the animations as the old ones would only work with the original skeleton they were done on. But as a result I have made better animations. Here is a video showing off Mario on El Alamein. This is to test dynamic shadows and lighting on the mesh. All of which turned out great:
There is a third animation I just finished that's not in the video however. (I made mario scratch his butt. lol)
I already recoded Mario into a PCO with a wreck lod that uses a death animation. You can see that in effect in the video. After I shoot him he then goes into a loop shaking his head side to side. This is a temporary animation as a placeholder for the death animation I will make. This is just to show that he will properly start the death animation after he is killed.
Since a couple or more animations animate most if not all the bones, I know for sure that I will have no issues when doing the death animation!
You can also see that the dynamic shadow for the banana works great too. If you look closely the shadow mesh animates too! AnimatedMeshes don't use shadowmeshes. The game engine creates a dynamic shadow from the LOD mesh which is animated. The video also shows the new animations for the banana which are much better then the ones I made. (since I finally got the importer script to import Nintendo's animation files!)
Now that the importer can import animations, I can now redo the trees and sunflowers in Luigi Circuit. They animate in the real game so no reason why they can't in this one.
After I finish Mario, I might do other characters. I may start with Princess Peach or Daisy as they probably don't have legs (in the mesh files that is!). The dress they have covers up their legs so I won't have to worry about animating them.
![Razz :P](./images/smilies/icon_razz.gif)