I am also curious about this mod. That's so classy, just using parts of other vehicles and making new ones. XD
This is very creative too!
Making a walking mecha?
Re: Making a walking mecha?
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
Re: Making a walking mecha?
oh, you guys forgot the GCmod?
The ATAT code was way better . A clever combination of over 20 rotationbundles for 4x3 segments gives it a smooth linear animation.
It nearly took woodrow and me about 1 year to get it right. feel free to adapt it.
http://www.youtube.com/watch?v=GD4fVcirvjA at 4:36 comes the beast
The ATAT code was way better . A clever combination of over 20 rotationbundles for 4x3 segments gives it a smooth linear animation.
It nearly took woodrow and me about 1 year to get it right. feel free to adapt it.
http://www.youtube.com/watch?v=GD4fVcirvjA at 4:36 comes the beast
Re: Making a walking mecha?
No, actually i didn't. If it's a simple fix, i could use it.Vilespring wrote: PS. did you fix the off-set rotation in the Panzer IV gattling barrels? I did and can tell you if you need it.
I'll upload the mod to it's own thread.
Re: Making a walking mecha?
So in your code, it says something like (Pos) "35.515 + e .005"Django wrote:oh, you guys forgot the GCmod?
The ATAT code was way better . A clever combination of over 20 rotationbundles for 4x3 segments gives it a smooth linear animation.
It nearly took woodrow and me about 1 year to get it right. feel free to adapt it.
http://www.youtube.com/watch?v=GD4fVcirvjA at 4:36 comes the beast
What is the "e" thing?
Walk quietly and carry a sniper rifle
Re: Making a walking mecha?
http://www.aaamath.com/dec71ix2.htmBotHunter wrote:So in your code, it says something like (Pos) "35.515 + e .005"
What is the "e" thing?
You really don't need to use it. In fact, it's better not to - and simpler.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™