Basically I've given the F15 in DC (DC Final) bombs. I've loaded it as a custom object on Invasion of the Philippines, almost everything now seems to be working properly, except I've lost the sound for the main gun firing...
In bold is what I've changed, helped by the little arrows
Here's the code
Weapons.con
Objects.conrem *** F15CBombDummy
ObjectTemplate.create SimpleObject MK83Dummy <-----
ObjectTemplate.geometry Bomb_MK83 <-----
rem *** F15CMissileRack ***
ObjectTemplate.create FireArms F15CAim9Rack
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.aiTemplate AV8BBombs <-----
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.projectileTemplate MK83Bomb <-----
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.visibleDummyProjectileTemplate MK83Dummy <-----
ObjectTemplate.autoReload 1
ObjectTemplate.magSize 4 <-----
ObjectTemplate.numOfMag 3 <-----
ObjectTemplate.velocity -1 <-----
ObjectTemplate.roundOfFire 1 <-----
ObjectTemplate.reloadtime 1 <-----
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.AmmoType 7
Rem ** First Set
ObjectTemplate.addFireArmsPosition -3.468/-0.132/-0.426 0/0/0
ObjectTemplate.addFireArmsPosition 3.468/-0.132/-0.426 0/0/0
ObjectTemplate.addFireArmsPosition -2.680/-0.132/-0.426 0/0/0
ObjectTemplate.addFireArmsPosition 2.680/-0.132/-0.426 0/0/0
rem ObjectTemplate.addFireArmsPosition -1.505/-0.950/0.962 0/0/0 <-----
rem ObjectTemplate.addFireArmsPosition 1.505/-0.950/0.962 0/0/0 <-----
rem ObjectTemplate.addFireArmsPosition -1.505/-0.950/-1.870 0/0/0 <-----
rem ObjectTemplate.addFireArmsPosition 1.505/-0.950/-1.870 0/0/0 <-----
rem ObjectTemplate.visibleBarrelTemplate e_Hydrafirejet <-----
rem *** F15CGunBarrel ***
ObjectTemplate.create FireArms F15CGuns
ObjectTemplate.setAsynchronyFire 0
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.loadSoundScript Sounds/F15fire.ssc <----- This is the original untouched sound info, but don't know why its not working
ObjectTemplate.aiTemplate F15CMachineGun
rem -------------------------------------
ObjectTemplate.visibleBarrelTemplate e_MuzzHeavy
rem -------------------------------------
ObjectTemplate.projectileTemplate 30mm_Projectile
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.setTracerTemplate 20mm_Tracer_Projectile CRD_NONE/3/0/0
ObjectTemplate.magSize 940
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1000
ObjectTemplate.roundOfFire 20
ObjectTemplate.reloadtime 100
ObjectTemplate.autoReload 1
ObjectTemplate.addFireArmsPosition 1.954/0.292/1.987 0/0/0
ObjectTemplate.AmmoType 8
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate F15C
rem -------------------------------------
ObjectTemplate.addTemplate lodF15C
rem -------------------------------------
rem -- Radar System Active --
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.sonarPos 1
ObjectTemplate.setSoldierExitLocation -3/0.1/5.431 0/0/0
ObjectTemplate.GUIIndex 101
ObjectTemplate.setVehicleIcon "Vehicle/Icon_F15C.dds"
ObjectTemplate.setVehicleIconPos 67/100
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/Icon_mk83.dds" <-- Only this changed
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_f15_16x16.tga"