DC Final - changing weapons on F15

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[ECG]TheOne
Posts: 19
Joined: Sun Apr 29, 2012 4:30 pm

DC Final - changing weapons on F15

Post by [ECG]TheOne »

Hi all, bit of a rusty coder here. Done quite a bit of modifying code in BF42 in the past. I'm trying to recreate one I done a few years ago.
Basically I've given the F15 in DC (DC Final) bombs. I've loaded it as a custom object on Invasion of the Philippines, almost everything now seems to be working properly, except I've lost the sound for the main gun firing...
In bold is what I've changed, helped by the little arrows :D

Here's the code

Weapons.con
rem *** F15CBombDummy
ObjectTemplate.create SimpleObject MK83Dummy <-----
ObjectTemplate.geometry Bomb_MK83 <-----

rem *** F15CMissileRack ***
ObjectTemplate.create FireArms F15CAim9Rack
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.aiTemplate AV8BBombs <-----
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.projectileTemplate MK83Bomb <-----
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.visibleDummyProjectileTemplate MK83Dummy <-----
ObjectTemplate.autoReload 1
ObjectTemplate.magSize 4 <-----
ObjectTemplate.numOfMag 3 <-----
ObjectTemplate.velocity -1 <-----
ObjectTemplate.roundOfFire 1 <-----
ObjectTemplate.reloadtime 1 <-----
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.AmmoType 7

Rem ** First Set
ObjectTemplate.addFireArmsPosition -3.468/-0.132/-0.426 0/0/0
ObjectTemplate.addFireArmsPosition 3.468/-0.132/-0.426 0/0/0
ObjectTemplate.addFireArmsPosition -2.680/-0.132/-0.426 0/0/0
ObjectTemplate.addFireArmsPosition 2.680/-0.132/-0.426 0/0/0
rem ObjectTemplate.addFireArmsPosition -1.505/-0.950/0.962 0/0/0 <-----
rem ObjectTemplate.addFireArmsPosition 1.505/-0.950/0.962 0/0/0 <-----
rem ObjectTemplate.addFireArmsPosition -1.505/-0.950/-1.870 0/0/0 <-----
rem ObjectTemplate.addFireArmsPosition 1.505/-0.950/-1.870 0/0/0 <-----

rem ObjectTemplate.visibleBarrelTemplate e_Hydrafirejet <-----

rem *** F15CGunBarrel ***
ObjectTemplate.create FireArms F15CGuns
ObjectTemplate.setAsynchronyFire 0
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.loadSoundScript Sounds/F15fire.ssc <----- This is the original untouched sound info, but don't know why its not working
ObjectTemplate.aiTemplate F15CMachineGun
rem -------------------------------------
ObjectTemplate.visibleBarrelTemplate e_MuzzHeavy
rem -------------------------------------
ObjectTemplate.projectileTemplate 30mm_Projectile
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.setTracerTemplate 20mm_Tracer_Projectile CRD_NONE/3/0/0
ObjectTemplate.magSize 940
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1000
ObjectTemplate.roundOfFire 20
ObjectTemplate.reloadtime 100
ObjectTemplate.autoReload 1
ObjectTemplate.addFireArmsPosition 1.954/0.292/1.987 0/0/0
ObjectTemplate.AmmoType 8
Objects.con
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate F15C
rem -------------------------------------
ObjectTemplate.addTemplate lodF15C
rem -------------------------------------
rem -- Radar System Active --
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.sonarPos 1
ObjectTemplate.setSoldierExitLocation -3/0.1/5.431 0/0/0
ObjectTemplate.GUIIndex 101
ObjectTemplate.setVehicleIcon "Vehicle/Icon_F15C.dds"
ObjectTemplate.setVehicleIconPos 67/100
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/Icon_mk83.dds" <-- Only this changed
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_f15_16x16.tga"
[ECG]TheOne
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
[ECG]TheOne
Posts: 19
Joined: Sun Apr 29, 2012 4:30 pm

Re: DC Final - changing weapons on F15

Post by [ECG]TheOne »

Well, at the moment, this map loads OK in debug mode, but can't get it to load in fullscreen mode or on my server...
The only thing I can see it complaining about (both locally and on server) is lcvprudder and lcvppropeller
[ECG]TheOne
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
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