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Usage: Water.SpecularColor gray or r/g/b
Argument values:
This property is not a part of any defined type of object.
Used in a total of 32 .con files: Init.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Eagles_Nest/Init.con) Game.SetKit 2 4 US_Engineer run Init/SkyAndSun run Init/Terrain run Sounds/Environment Water.AddblendEnable 0 Water.DeepColor 0.5/0.5/0.5 Water.Shallowcolor .1/.1/.2 Water.SpecularEnable 1 Water.TexLayer1 texture/water02 Water.TexLayer2 texture/water01 Water.NormalMap texture/normalMap02 Water.ScrollDirectionNormalmap 0/1 Water.ScrollDirection1 -1/0 Water.ScrollDirection2 0/-1 Water.SpecularColor .2 Water.ScrollLayer1 0.005 Water.ScrollLayer2 0.005 Water.ScrollNormalmap 0.005 Water.SpecularStreakFactor 0.001 Water.TileLayer1 .2 Water.TileLayer2 .5 Water.TileNormalmap 0.6 Water.LightDirection .5432/.8368/-0.0694 Water.Color 0.1/0.1/0.2 Water.WaterAlphaDepth .01 Water.WaterShallowAlpha 0.7
Go to the Water properties list page, Water page, All Properties list, or Main scripting page.