There are two types of Init.con files, one in Game.rfa, the other in Level.rfa.
The Game.rfa Init.con file is fairly small: it Runs (pulls in) a few files and sets a few global variables.
The Level.rfa Init.con sets a few globals for the battle itself: map size, global colors for lighting,
which soldier skins get used, etc.
There are 71 files named Init.con.
Classes used in this type of file: Console,
Game, NetworkableInfo,
ObjectTemplate, Renderer,
ShaderManager, Shadow,
Sound, TextureManager,
TreeRenderer, Water
Types used in these files (by class):
Properties used in these files:
Console
Console.SetAccess
Console.ShowFps
Game
Game.AssaultTeam
Game.Defaultstartpos
Game.SetActiveCombatArea
Game.SetAlliedCampaign
Game.SetAlliedDebriefingMajorDefeat
Game.SetAlliedDebriefingMajorVictory
Game.SetAlliedDebriefingMinorDefeat
Game.SetAlliedDebriefingMinorVictory
Game.SetAlliedHints
Game.SetAlliedObjectives
Game.SetAlliedSkirmish
Game.SetAxisCampaign
Game.SetAxisDebriefingMajorDefeat
Game.SetAxisDebriefingMajorVictory
Game.SetAxisDebriefingMinorDefeat
Game.SetAxisDebriefingMinorVictory
Game.SetAxisHints
Game.SetAxisObjectives
Game.SetAxisSkirmish
Game.SetBeforeSpawnCameraPosition
Game.SetKit
Game.SetLevelCheck
Game.SetLoadPicture
Game.SetLocalized
Game.SetMajorVictory
Game.SetMapId
Game.SetMinorVictory
Game.SetMultiplayerBriefingMapType
Game.SetMultiplayerBriefingObjectives
Game.SetObjectiveAlliedDefeat
Game.SetObjectiveAlliedVictory
Game.SetObjectiveAxisDefeat
Game.SetObjectiveAxisVictory
Game.SetObjectiveBriefing
Game.SetServerInfoIcon
Game.SetTeamSkin
Game.SetViewDistance
Game.SpawnPlayers
NetworkableInfo
NetworkableInfo.CreateNewInfo
NetworkableInfo.SetBasePriority
NetworkableInfo.SetPredictionMode
ObjectTemplate
ObjectTemplate.AddTemplate
ObjectTemplate.Create
ObjectTemplate.NetworkableInfo
ObjectTemplate.Radius
ObjectTemplate.Team
ObjectTemplate.TimeToReSpawn
Renderer
Renderer.AmbientColor
Renderer.AnimatedMeshAmbient
Renderer.AnimatedMeshAmbientColor
Renderer.AnimatedMeshDiffuseFactor
Renderer.DiffuseColor
Renderer.FogColorVec
Renderer.Fogend
Renderer.FogLinearEnd
Renderer.FogLinearStart
Renderer.Fogstart
Renderer.GlobalAmbientColor
Renderer.GlobalLodPercent
Renderer.GlobalLodRadius
Renderer.GlobalLodRadiusScaleFactor
Renderer.SetFogColorVec
Renderer.SetViewDistance
Renderer.SpecularColor
Renderer.VertexFogEnable
ShaderManager
ShaderManager.SetDefaultShaderSolidColor
ShaderManager.SetTextureParam
Shadow
Shadow.ShadowColor
Sound
Sound.RelaxHwReservations
Sound.Reserve2dStereoChans
TextureManager
TextureManager.AlternativePath
TreeRenderer
TreeRenderer.Billboardlightscale
Water
Water.AddblendEnable
Water.Color
Water.DeepColor
Water.Envmapcolor
Water.LightDirection
Water.NormalMap
Water.ScrollDirection1
Water.ScrollDirection2
Water.ScrollDirectionNormalmap
Water.ScrollLayer1
Water.ScrollLayer2
Water.ScrollNormalmap
Water.Shallowcolor
Water.SpecularColor
Water.SpecularEnable
Water.SpecularStreakFactor
Water.TexLayer1
Water.TexLayer2
Water.TileLayer1
Water.TileLayer2
Water.TileNormalmap
Water.WaterAlphaDepth
Water.WaterColorDepth
Water.WaterShallowAlpha
Go to the All
Properties list, All
Types list, CON
file list, Class
list, or the Main
scripting page.