AmmoBarFill Property [Vietnam]

Usage:
   ObjectTemplate.AmmoBarFill image

Argument values:

argument 1:    "Menu/hud/Ammo_Meter_Box_full.tga", "Menu/hud/guage03full.tga"

Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetAmmoBarFill.

Related properties: AmmoBar, AmmoBarPosX, AmmoBarPosY, AmmoBarSize, AmmoBarTextPosX, AmmoBarTextPosY, GUIIndex

Used in object types (and how often in each type): HandFireArms (37%)

Used in a total of 34 .con files: Objects.con

Parent directory of these .con files: vietnamObjects/HandWeapons

Example: (from vietnamObjects/HandWeapons/Rpg7v/Objects.con)
   ObjectTemplate.Create HandFireArms Rpg7v
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   ObjectTemplate.AiTemplate RocketAI
   ObjectTemplate.ProjectileTemplate RpgProjectile
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.MagSize 1
   ObjectTemplate.NumOfMag 6
   ObjectTemplate.MagType 0
   ObjectTemplate.AutoReload 1
   ObjectTemplate.Reloadtime 4.3
   ObjectTemplate.RoundOfFire 1
   ObjectTemplate.FireOnce 1
   ObjectTemplate.SoldierZoomFov 0.7
   ObjectTemplate.SoldierZoomPosition 0.04/-0.08/0.0
   ObjectTemplate.SoldierCameraPosition 0.04/-0.08/0.0
   ObjectTemplate.AddRootSpeed 0
   ObjectTemplate.AmmoType 3
   ObjectTemplate.LoadSoundScript Sounds/Rpg7v.ssc
   ObjectTemplate.ZoomFov 0.6
   ObjectTemplate.AltFireOnce 1
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.GUIIndex 17
   ObjectTemplate.SetHudAmmoType ATIcon
   rem objectTemplate.ammoIcon "Ammo/Icon_rocket.tga"
   ObjectTemplate.AmmoBar "Menu/hud/Ammo_Meter_Box.tga"
   ObjectTemplate.AmmoBarFill "Menu/hud/Ammo_Meter_Box_full.tga"
   ObjectTemplate.AmmoBarSize 58
   ObjectTemplate.AmmoBarPosX -187
   ObjectTemplate.AmmoBarPosY 36
   ObjectTemplate.AmmoBarTextPosX 52
   ObjectTemplate.AmmoBarTextPosY -1
   ObjectTemplate.CrossHairType CHTIcon
   ObjectTemplate.HasMag 1
   Rem *** Deviation Begin *****
   ObjectTemplate.Velocity 65
   rem ObjectTemplate.minDevStanding 0.2
   rem ObjectTemplate.minDevCrouching 0.1
   rem ObjectTemplate.minDevLying 0.05
   rem ObjectTemplate.subDevStanding 0.03
   rem ObjectTemplate.subDevCrouching 0.05
   rem ObjectTemplate.subDevLying 0.025
   rem ObjectTemplate.addDevWalk 0.01
   rem ObjectTemplate.addDevRun 0.02
   rem ObjectTemplate.addDevJump 0.05
   rem ObjectTemplate.addDevYaw 0.02
   rem ObjectTemplate.addDevPitch 0.02
   rem ObjectTemplate.addDevStrafe 0.01
   Rem *** Deviation End *****
   ObjectTemplate.CreateSkeleton animations/Rpg7v.ske
   ObjectTemplate.UseSkeletonPartAsMain Base
   ObjectTemplate.AddTemplate Rpg7vLod
   ObjectTemplate.AddTemplate e_rocketFumeBack
   rem ObjectTemplate.inputId -1
   rem ObjectTemplate.startOnEffects 0
   rem ObjectTemplate.setPosition 0/0/0
   ObjectTemplate.SetRotation 0/0/0


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.