AddToColMatList Property [Vietnam]

Usage:
   ObjectTemplate.AddToColMatList number

Argument values:

argument 1:    88

Description: This property is used exclusively in Battlefield Vietnam.

Used in object types (always present 100% of the time): ClusterProjectile

Used in one .con file: vietnamObjects/Vehicles/Air/F4Phantom/Weapons.con

Example: (from vietnamObjects/Vehicles/Air/F4Phantom/Weapons.con)
   rem ********************* NAPALM ****************************
   ObjectTemplate.Create ClusterProjectile Napalm
   ObjectTemplate.LoadSoundScript Sounds\bazookaprojectile.ssc
   ObjectTemplate.NetworkableInfo ProjectileInfo
   ObjectTemplate.Geometry O_napalmbomb_m1
   rem projectile_m1
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.Haspointphysics 0
   ObjectTemplate.HasCollisionEffect 0
   ObjectTemplate.InvisibleAtEndEffect 1
   ObjectTemplate.HasArmor 1
   ObjectTemplate.Hitpoints 9999
   ObjectTemplate.Maxhitpoints 9999
   ObjectTemplate.ExplosionDamage 0
   rem *** MattiasH doesn't permit random time on projectiles. ask him about this.
   ObjectTemplate.TimeToLive CRD_NONE/5/0/0
   ObjectTemplate.UseMMOnEndEffect 0
   ObjectTemplate.HasOnTimeEffect 1
   ObjectTemplate.DieAfterColl 0
   ObjectTemplate.DegenerationFactor 1.0
   ObjectTemplate.DamageType 1
   ObjectTemplate.Mass 1500
   rem ObjectTemplate.drag 0.6
   ObjectTemplate.Drag 4.6
   ObjectTemplate.GravityModifier 1.5
   rem ObjectTemplate.material 70
   rem ObjectTemplate.material2 205
   rem *** damage material is 488 HARDCODED ****
   ObjectTemplate.ForceOnExplosion 0
   ObjectTemplate.AddScaleEffectTemplate e_Napalm1
   rem ** This is for Dave mainly
   ObjectTemplate.FirstCollisionEffect e_First
   ObjectTemplate.SpawnDistance 20f
   rem ObjectTemplate.XZAccelerationFactor 70.0
   ObjectTemplate.XZAccelerationFactor 10.0
   ObjectTemplate.AddToColMatList 88
   ObjectTemplate.NoFFSound 1
   ObjectTemplate.IsCluster 1
   ObjectTemplate.IsCE 0
   rem ObjectTemplate.ClusterChildNum CRD_NONE/2/3/0
   ObjectTemplate.ClusterRecDepth CRD_NONE/3/3/0
   rem ***** SPREAD ANGLE should be between 0-90
   ObjectTemplate.SpreadAngle 12.0
   ObjectTemplate.CEBufferSize 9
   ObjectTemplate.CEeffectRadius 5
   rem ObjectTemplate.CEeffectRadius 12.0
   ObjectTemplate.Radius 0
   ObjectTemplate.CEframedamage 10.0
   ObjectTemplate.EffectDissipationTime 6.0
   ObjectTemplate.EffectSeperation 0.8
   ObjectTemplate.HardColDotLimit -0.6
   ObjectTemplate.HardColSpeedMinMagnitude 15.0
   ObjectTemplate.TimeToSpawn 0.5
   ObjectTemplate.MaxClusterNum 13
   ObjectTemplate.Speedmodifier 0.5
   ObjectTemplate.MaxTimeToEffect 3
   ObjectTemplate.DistanceLimit 80.0
   rem ** children creation y offset
   ObjectTemplate.YOffset CRD_UNIFORM/3/5/0
   ObjectTemplate.ZOffset CRD_UNIFORM/1/3/0
   ObjectTemplate.StickModifier 20.0f


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