Django wrote:I think this is a hardcoded one.
So I believe that you cant have water that is swimable at different heights like as a template for placing around a map.
I believe there is no such thing like a water-material collision that forces the soldiermodel to swim including the animation. I think it is just determined by the height of the floor and waterlevel when the swimming starts.
and the only lines I know for manipulation the water height setting are in the map's terrain.con :
GeometryTemplate.waterLevel 50
GeometryTemplate.seaFloorLevel 49
But I am sure ApacheThunder has an idea
Kurosaji wrote:i refuse to believe its impossible, lol
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