.lst & .cfg generator based on .rfa of custom objects?

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Crash42modder
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Joined: Mon Feb 03, 2020 7:15 am

Re: .lst & .cfg generator based on .rfa of custom objects?

Post by Crash42modder »

Does anyone have the .lst and .cfg files for pirates? There is one .lst file floating around online that I found but it is missing many of the objects.
Diamondback
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Re: .lst & .cfg generator based on .rfa of custom objects?

Post by Diamondback »

Skull Kid wrote: Tue May 04, 2021 5:27 pm I'm sorry for resurrecting a long-dead thread, but I did get the lstgen executable to work properly. Now, it was meant for the Desert Combat mod, as I believe the object names and mesh names are the same. Now I would want to get the lstgen to work for Forgotten Hope Secret Weapon. The problem is that the objects (e.g. "T34") mesh can be named something different (e.g. T34_hull_m1) and the lstgen doesn't recognize or care about this.

Any ideas, anyone? :)
Yes this is a common problem for certain meshes, particularly vehicles. The rule is that the meshname entry in the LST file always refers to the name of the SM file. Therefore it is not equal to the name of the object, and this can cause a problem for PCOs. Perhaps someone could create a script to circumvent this.
See my Strasbourg map project here.
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