It looks like it's only possible with closed houses or other objects.
Maybe the open houses have some bundles with other objects in it...
In BC it looks good, but not in the game.
Btw, some day this mouse have to leave the house!
Make a miniature Map
Re: Make a miniature Map
You’re entering a world of pain!
Re: Make a miniature Map
Ah forgot about that too -_- .
The "open" houses have indeed interior bundles (check their objects.con and you'll see what I mean, they have some props (tables, carpets, whatever) added to them that way...IIRC you can only scale simpleobjects, not bundles .
The "open" houses have indeed interior bundles (check their objects.con and you'll see what I mean, they have some props (tables, carpets, whatever) added to them that way...IIRC you can only scale simpleobjects, not bundles .
Re: Make a miniature Map
That's okay for me. There are enough simple objects
Thanks!
Thanks!
You’re entering a world of pain!
- MR PINK BALLS
- Posts: 267
- Joined: Sun Oct 18, 2009 4:01 pm
Re: Make a miniature Map
What's the problem with that one?
Re: Make a miniature Map
You don't use FF + Adblock?
Normally I use the direct link to the image. But this would be not too good here in this forum because the images are shown in the original size.
Which one is a good image hoster I should use here? I don't like imageshack anymore, its too slow
Do you know some good pages?
Normally I use the direct link to the image. But this would be not too good here in this forum because the images are shown in the original size.
Which one is a good image hoster I should use here? I don't like imageshack anymore, its too slow
Do you know some good pages?
You’re entering a world of pain!
Re: Make a miniature Map
one thing tho, if you resize a map with GeometryTemplate.worldSize 2048 mountains and peeks will be very pointy and narrow and to smooth them out a bit you can play with the GeometryTemplate.yScale 0.6 value
example GeometryTemplate.worldSize 1028
GeometryTemplate.yScale 0.4
unfortunately this works only for the map so objects will have to be replaced and the minimap changed to.
i tried with GeometryTemplate.worldSize 4096 once to and it worked but the textures got a bit stretched or something and every now and then white glitched trow from some angles
you can also play around some with Game.SetActiveCombatArea where you can use what ever values as it isnt depending on a divider. if i remember right the area outside this value will be threaten the same way as if your outside the map eg taking "outside world" damage
one more thing as for speaking worldsize, this can be set different for bots and will change how they behave when getting close to the real map edges.
example GeometryTemplate.worldSize 1028
GeometryTemplate.yScale 0.4
unfortunately this works only for the map so objects will have to be replaced and the minimap changed to.
i tried with GeometryTemplate.worldSize 4096 once to and it worked but the textures got a bit stretched or something and every now and then white glitched trow from some angles
you can also play around some with Game.SetActiveCombatArea where you can use what ever values as it isnt depending on a divider. if i remember right the area outside this value will be threaten the same way as if your outside the map eg taking "outside world" damage
one more thing as for speaking worldsize, this can be set different for bots and will change how they behave when getting close to the real map edges.
- No-Half-Measures
- Posts: 11
- Joined: Fri Dec 11, 2009 12:34 am
- Location: UK
- Contact:
Re: Make a miniature Map
freddy wrote: i tried with GeometryTemplate.worldSize 4096 once to and it worked but the textures got a bit stretched or something and every now and then white glitched trow from some angles
Ah but if he changed them and textures didnt looks right, he could import it into BC42 and regenerate the textures so they fixed and looked normal.