thought so. yes you need the exact path and if its Win7 64 bit then it will defo include the (x86). The best way to be sure would be to open the folder where your bf1942.exe is then just copy the address.
Thats the only reason its not working just not beeing told where the files are.
Just noticed that. My mod loads the path with "Program Files (x86)" in it.
I did not yet set the vanilla bf42.cfg file with that path, since I don't edit the vanilla maps.
I'm sure that is the problem.
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Another solution is to simply not use Battlecraft...
You can try using Editor42 instead.That's my map editor of choice. I've found little use of Battlecraft now-a-days since the only reason I ever used it was for lightmapping. But now I use 3DSMax to do that, so BC42 is collecting digital dust on my hard-drive right now. Battlecraft may be able to make a map from scratch, but Editor42 is much better at texturing the terrain if you know what you're doing.
Ed42 can do maps from scratch as well. Easily. It even creates cleaner code than BG. Plus terrain sculpting and texturing both are WAY easier. The way texturing works may seem odd at first, but once you dig in a bit you'll notice it's an incredibly powerful tool (hint: Go for "noise layers". And mix noise with noise layers. This way you easily get very nice generic dirt, grass, concrete base textures).
Object placement is the only field where BC42 is a bit better, mainly because of the possibility to change XYZ pos/rot on a per-object basis (doubleclick), which Ed42 does not feature. But one gets used to it very quickly.
Ed42 also does not have many of the crippling limitations of BC42, one of them being a max object limit of 1024 (if I recall correctly). Many current maps employed by larger mods feature a lot more than that, the game engine can handle it just fine, it's just the Battlecraft editor that is hardcoded there.
To open any The Road To Rome or Secret Weapons of World War II map, you'll need to as always repack the maps (and maybe also the archives, can't remember) and then to prevent Battlecraft 1942 from crashing when opening some maps from The Road To Rome and Secret Weapons of World War II, you also need to look inside the init.con file in the root directory for the map.
I opened the maps in WinRFA, and looked at the main init.con for the map, not menu/init.con but just init.con. There I saw a few interesting things in the first few lines as shown in the pictures below. The digits for some commands were only one digit, but it should be three of them. The game doesn't care, but Battlecraft 1942 does, so I simply copied the one only digit into three of it with forward slashes in between. Then the map loaded up just fine.