Strasbourg

the original unfouled game.
Serverside Mods and Custom Maps
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buschhans
Posts: 338
Joined: Wed Jul 18, 2012 12:50 pm

Re: Strasbourg

Post by buschhans »

Black Mamba's "Strasbourg" Map in three different variants for you

Changelog since last version:

- Reworked Material Map, around main bases
- New ground textures around the Axis and Allied mains, plus around the city
- Full object and terrain lightmaps (object shadows)
- Added a missing Kettenkrad object spawn at Axis main

Download link below:
http://www.mediafire.com/file/ly7yf25tc ... +Final.zip

SW conversion of the map:
http://www.mediafire.com/file/2f0rwd4j2 ... +Final.zip

SW conversion, called "Strasbourg Airborne":
http://www.mediafire.com/file/kycwrwwdn ... +Final.zip

Important information for you: The maps are on the BF1942 Mini League [USA] server for anyone that would like to try them out! PW is league2018.
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
Diamondback
Posts: 589
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
Contact:

Re: Strasbourg

Post by Diamondback »

Here is an update of the map with pictures:

http://team-simple.org/forum/viewtopic. ... 51#p125951

Download link for the updated version is in the first post of the SiMPLE topic I linked above.
See my Strasbourg map project here.
Diamondback
Posts: 589
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
Contact:

Re: Strasbourg

Post by Diamondback »

Hi all! Hope all of you had a Merry Christmas.

I updated the Strasbourg map file. It now includes the following changes:

- Increased view distance from 400 to 1050
- Increased fog end parameter from 500 to 1000
- Moved the Pak40 spawner from north of West_Bridge CP to north of East_Bridge CP
- Locked all the mobile artillery (Priest/Wespe), static artillery (Pak40), light tank (Panzer IV/Sherman) and APC (Hanomag/M3A1) spawners to their respective teams
- Replaced Brits with Americans
- Added a scouts car spawner at the advanced German main base CP spawn
- Added an APC spawner for the Germans north of West_Bridge CP
- Map is fully lightmapped
- Removed all Pak40 spawners for the Allied team
- Changed the global spawn times for the following vehicle categories: 60 seconds for light tanks, 45 seconds for mobile artillery, 60 seconds for static artillery, 30 seconds for scouts cars
- Removed unecessary spawns and moved some spawns closer to spawning vehicles

Client download link: Strasbourg Fix 28/12/2021

To install, simply unzip then overwrite the strasbourg.rfa file you previously installed in your Levels folder (C:\Program Files(x86)\EA GAMES\Battlefield 1942\Mods\bf1942\Archives\bf1942\Levels)

If you have any questions regarding installation, please PM me.
See my Strasbourg map project here.
User avatar
buschhans
Posts: 338
Joined: Wed Jul 18, 2012 12:50 pm

Re: Strasbourg

Post by buschhans »

Great "Diamondback", this Map is a Part of FHSW now. We played this map last week. Some players like this Map. Maybe you have some ideas to modified it? Or create any ideas like this? Some like the broken Church model you have created.

The links are down, please reupload it.
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
Crash42modder
Posts: 70
Joined: Mon Feb 03, 2020 7:15 am

Re: Strasbourg

Post by Crash42modder »

Diamondback wrote: Wed Dec 29, 2021 6:57 pm Hi all! Hope all of you had a Merry Christmas.

I updated the Strasbourg map file. It now includes the following changes:

- Increased view distance from 400 to 1050
- Increased fog end parameter from 500 to 1000
- Moved the Pak40 spawner from north of West_Bridge CP to north of East_Bridge CP
- Locked all the mobile artillery (Priest/Wespe), static artillery (Pak40), light tank (Panzer IV/Sherman) and APC (Hanomag/M3A1) spawners to their respective teams
- Replaced Brits with Americans
- Added a scouts car spawner at the advanced German main base CP spawn
- Added an APC spawner for the Germans north of West_Bridge CP
- Map is fully lightmapped
- Removed all Pak40 spawners for the Allied team
- Changed the global spawn times for the following vehicle categories: 60 seconds for light tanks, 45 seconds for mobile artillery, 60 seconds for static artillery, 30 seconds for scouts cars
- Removed unecessary spawns and moved some spawns closer to spawning vehicles

Client download link: Strasbourg Fix 28/12/2021

To install, simply unzip then overwrite the strasbourg.rfa file you previously installed in your Levels folder (C:\Program Files(x86)\EA GAMES\Battlefield 1942\Mods\bf1942\Archives\bf1942\Levels)

If you have any questions regarding installation, please PM me.
How did you "fully lightmap" that map?
Diamondback
Posts: 589
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
Contact:

Re: Strasbourg

Post by Diamondback »

buschhans wrote: Tue Sep 19, 2023 9:20 am Great "Diamondback", this Map is a Part of FHSW now. We played this map last week. Some players like this Map. Maybe you have some ideas to modified it? Or create any ideas like this? Some like the broken Church model you have created.

The links are down, please reupload it.
I’m glad the map was played in FHSW, I remember porting it to that mod a while back.

The cathedral comes from a 3D model I bought online, then ported to BF1942. The COL mesh needs to be fixed so that the correct material ID is mapped to it though.

Also, the map doesn’t have ambient sounds and I’d like to fix some of the vehicle locks after a few clan wars and people complaining that they didn’t like them.
Last edited by Diamondback on Thu Oct 26, 2023 4:45 am, edited 1 time in total.
See my Strasbourg map project here.
Diamondback
Posts: 589
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
Contact:

Re: Strasbourg

Post by Diamondback »

Crash42modder wrote: Wed Sep 27, 2023 10:38 am
Diamondback wrote: Wed Dec 29, 2021 6:57 pm Hi all! Hope all of you had a Merry Christmas.

I updated the Strasbourg map file. It now includes the following changes:

- Increased view distance from 400 to 1050
- Increased fog end parameter from 500 to 1000
- Moved the Pak40 spawner from north of West_Bridge CP to north of East_Bridge CP
- Locked all the mobile artillery (Priest/Wespe), static artillery (Pak40), light tank (Panzer IV/Sherman) and APC (Hanomag/M3A1) spawners to their respective teams
- Replaced Brits with Americans
- Added a scouts car spawner at the advanced German main base CP spawn
- Added an APC spawner for the Germans north of West_Bridge CP
- Map is fully lightmapped
- Removed all Pak40 spawners for the Allied team
- Changed the global spawn times for the following vehicle categories: 60 seconds for light tanks, 45 seconds for mobile artillery, 60 seconds for static artillery, 30 seconds for scouts cars
- Removed unecessary spawns and moved some spawns closer to spawning vehicles

Client download link: Strasbourg Fix 28/12/2021

To install, simply unzip then overwrite the strasbourg.rfa file you previously installed in your Levels folder (C:\Program Files(x86)\EA GAMES\Battlefield 1942\Mods\bf1942\Archives\bf1942\Levels)

If you have any questions regarding installation, please PM me.
How did you "fully lightmap" that map?
There is a tool you can use to do so in BC42, it’s also possible to do this manually with the debugger I believe.
See my Strasbourg map project here.
Crash42modder
Posts: 70
Joined: Mon Feb 03, 2020 7:15 am

Re: Strasbourg

Post by Crash42modder »

Hi. If by "BC42" you meant battlecraft 2.1 Under windows 7 and 10 at least, that function doesnt work.
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