Battlefield 1942 Mod Tools

Ask questions, discuss ideas, get answers
Crash

Re: Battlefield 1942 Mod Tools

Post by Crash »

Good tools.
Jim2102
Posts: 13
Joined: Sat May 12, 2018 1:53 pm

Re: Battlefield 1942 Mod Tools

Post by Jim2102 »

Working link for NPPlusBF1942language.rar (syntax highlights for Notepad++)

http://web.archive.org/web/201307090512 ... nguage.rar
henk
Posts: 14
Joined: Sat Mar 07, 2020 7:10 pm

Re: Battlefield 1942 Mod Tools

Post by henk »

Hi all,

Iv made a new tool:
https://github.com/Ahrkylien/BF1942-Blender-add-on

could someone add it to the list?
nyamanakade
Posts: 2
Joined: Mon Mar 16, 2020 7:39 pm

Re: Battlefield 1942 Mod Tools

Post by nyamanakade »

aren't all the links in first post down?
User avatar
al13326
Posts: 11
Joined: Thu Dec 01, 2016 5:32 pm
Location: Philippines

Re: Battlefield 1942 Mod Tools

Post by al13326 »

henk wrote: Tue Jul 13, 2021 9:08 am Hi all,

Iv made a new tool:
https://github.com/Ahrkylien/BF1942-Blender-add-on

could someone add it to the list?
I know it's still an early build so please bear with me for being a n00b in Blender, but when I installed the plugin I'm not able to see the StandardMesh (.sm/.rs) extension in File -> Import/Export section.
"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
henk
Posts: 14
Joined: Sat Mar 07, 2020 7:10 pm

Re: Battlefield 1942 Mod Tools

Post by henk »

Hey, cool that you tried it out.
you are looking at the wrong place.
press 'n' to toggle the right bar (in which the addon is placed)

I should make a short tutorial for it I guess
User avatar
al13326
Posts: 11
Joined: Thu Dec 01, 2016 5:32 pm
Location: Philippines

Re: Battlefield 1942 Mod Tools

Post by al13326 »

No, the tutorial is well written on Github page so don't worry, it's just that I didn't noticed the BF1942 section when I press the 'N' button until recently. :oops:

The import function on Heightmap and (Standard)Mesh are working well, I haven't tried to import the TreeMesh yet.

I'm still in a learning curve on Blender's UI and 3D modelling in general so I'm not able to tell the result about creating/editing and exporting heightmap and mesh on existing bf1942 models.

Other than that, great work mate! ;)
"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
henk
Posts: 14
Joined: Sat Mar 07, 2020 7:10 pm

Re: Battlefield 1942 Mod Tools

Post by henk »

Thanks,
There are some minor pitfalls on the way ahaid.
For example always apply a material to your mesh
Post Reply